Remove explosion visuals component references (#15264)

This commit is contained in:
DrSmugleaf
2023-04-19 03:09:22 -07:00
committed by GitHub
parent 52fb725cf3
commit e95cd6e412
5 changed files with 44 additions and 39 deletions

View File

@@ -32,27 +32,35 @@ public sealed class ExplosionOverlay : Overlay
drawHandle.UseShader(_shader);
var xforms = _entMan.GetEntityQuery<TransformComponent>();
var query = _entMan
.EntityQuery<ExplosionVisualsComponent, ExplosionVisualsTexturesComponent, AppearanceComponent>(true);
foreach (var (comp, appearance) in _entMan.EntityQuery<ExplosionVisualsComponent, AppearanceComponent>(true))
foreach (var (visuals, textures, appearance) in query)
{
if (comp.Epicenter.MapId != args.MapId)
if (visuals.Epicenter.MapId != args.MapId)
continue;
if (!appearance.TryGetData(ExplosionAppearanceData.Progress, out int index))
continue;
index = Math.Min(index, comp.Intensity.Count - 1);
DrawExplosion(drawHandle, args.WorldBounds, comp, index, xforms);
index = Math.Min(index, visuals.Intensity.Count - 1);
DrawExplosion(drawHandle, args.WorldBounds, visuals, index, xforms, textures);
}
drawHandle.SetTransform(Matrix3.Identity);
drawHandle.UseShader(null);
}
private void DrawExplosion(DrawingHandleWorld drawHandle, Box2Rotated worldBounds, ExplosionVisualsComponent exp, int index, EntityQuery<TransformComponent> xforms)
private void DrawExplosion(
DrawingHandleWorld drawHandle,
Box2Rotated worldBounds,
ExplosionVisualsComponent visuals,
int index,
EntityQuery<TransformComponent> xforms,
ExplosionVisualsTexturesComponent textures)
{
Box2 gridBounds;
foreach (var (gridId, tiles) in exp.Tiles)
foreach (var (gridId, tiles) in visuals.Tiles)
{
if (!_mapManager.TryGetGrid(gridId, out var grid))
continue;
@@ -63,16 +71,16 @@ public sealed class ExplosionOverlay : Overlay
gridBounds = invWorldMatrix.TransformBox(worldBounds).Enlarged(grid.TileSize * 2);
drawHandle.SetTransform(worldMatrix);
DrawTiles(drawHandle, gridBounds, index, tiles, exp, grid.TileSize);
DrawTiles(drawHandle, gridBounds, index, tiles, visuals, grid.TileSize, textures);
}
if (exp.SpaceTiles == null)
if (visuals.SpaceTiles == null)
return;
gridBounds = Matrix3.Invert(exp.SpaceMatrix).TransformBox(worldBounds).Enlarged(2);
drawHandle.SetTransform(exp.SpaceMatrix);
gridBounds = Matrix3.Invert(visuals.SpaceMatrix).TransformBox(worldBounds).Enlarged(2);
drawHandle.SetTransform(visuals.SpaceMatrix);
DrawTiles(drawHandle, gridBounds, index, exp.SpaceTiles, exp, exp.SpaceTileSize);
DrawTiles(drawHandle, gridBounds, index, visuals.SpaceTiles, visuals, visuals.SpaceTileSize, textures);
}
private void DrawTiles(
@@ -80,26 +88,27 @@ public sealed class ExplosionOverlay : Overlay
Box2 gridBounds,
int index,
Dictionary<int, List<Vector2i>> tileSets,
ExplosionVisualsComponent exp,
ushort tileSize)
ExplosionVisualsComponent visuals,
ushort tileSize,
ExplosionVisualsTexturesComponent textures)
{
for (var j = 0; j <= index; j++)
{
if (!tileSets.TryGetValue(j, out var tiles))
continue;
var frameIndex = (int) Math.Min(exp.Intensity[j] / exp.IntensityPerState, exp.FireFrames.Count - 1);
var frames = exp.FireFrames[frameIndex];
var frameIndex = (int) Math.Min(visuals.Intensity[j] / textures.IntensityPerState, textures.FireFrames.Count - 1);
var frames = textures.FireFrames[frameIndex];
foreach (var tile in tiles)
{
Vector2 centre = ((Vector2) tile + 0.5f) * tileSize;
var centre = ((Vector2) tile + 0.5f) * tileSize;
if (!gridBounds.Contains(centre))
continue;
var texture = _robustRandom.Pick(frames);
drawHandle.DrawTextureRect(texture, Box2.CenteredAround(centre, (tileSize, tileSize)), exp.FireColor);
drawHandle.DrawTextureRect(texture, Box2.CenteredAround(centre, (tileSize, tileSize)), textures.FireColor);
}
}
}