Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables * fix build fail * comments * Update Content.Shared/EntityTable/EntityTableSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
@@ -42,7 +42,7 @@ public sealed partial class DungeonJob
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if (random.Prob(gen.Chance))
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{
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var coords = _maps.GridTileToLocal(_gridUid, _grid, tile);
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var protos = contentsTable.Table.GetSpawns(random, _entManager, _prototype);
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var protos = _entTable.GetSpawns(contentsTable, random);
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_entManager.SpawnEntitiesAttachedTo(coords, protos);
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}
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@@ -16,13 +16,13 @@ public abstract partial class EntityTableCondition
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[DataField]
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public bool Invert;
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public bool Evaluate(IEntityManager entMan, IPrototypeManager proto)
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public bool Evaluate(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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var res = EvaluateImplementation(entMan, proto);
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var res = EvaluateImplementation(root, entMan, proto, ctx);
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// XOR eval to invert the result.
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return res ^ Invert;
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}
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public abstract bool EvaluateImplementation(IEntityManager entMan, IPrototypeManager proto);
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protected abstract bool EvaluateImplementation(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx);
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}
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@@ -1,3 +1,4 @@
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using Content.Shared.EntityTable.EntitySelectors;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -22,7 +23,7 @@ public sealed partial class PlayerCountCondition : EntityTableCondition
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private static ISharedPlayerManager? _playerManager;
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public override bool EvaluateImplementation(IEntityManager entMan, IPrototypeManager proto)
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protected override bool EvaluateImplementation(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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// Don't resolve this repeatedly
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_playerManager ??= IoCManager.Resolve<ISharedPlayerManager>();
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@@ -12,11 +12,12 @@ public sealed partial class AllSelector : EntityTableSelector
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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foreach (var child in Children)
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{
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foreach (var spawn in child.GetSpawns(rand, entMan, proto))
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foreach (var spawn in child.GetSpawns(rand, entMan, proto, ctx))
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{
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yield return spawn;
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}
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@@ -18,7 +18,8 @@ public sealed partial class EntSelector : EntityTableSelector
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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var num = Amount.Get(rand);
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for (var i = 0; i < num; i++)
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@@ -42,9 +42,10 @@ public abstract partial class EntityTableSelector
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public IEnumerable<EntProtoId> GetSpawns(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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if (!CheckConditions(entMan, proto))
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if (!CheckConditions(entMan, proto, ctx))
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yield break;
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var rolls = Rolls.Get(rand);
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@@ -53,14 +54,14 @@ public abstract partial class EntityTableSelector
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if (!rand.Prob(Prob))
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continue;
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foreach (var spawn in GetSpawnsImplementation(rand, entMan, proto))
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foreach (var spawn in GetSpawnsImplementation(rand, entMan, proto, ctx))
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{
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yield return spawn;
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}
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}
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}
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public bool CheckConditions(IEntityManager entMan, IPrototypeManager proto)
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public bool CheckConditions(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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if (Conditions.Count == 0)
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return true;
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@@ -68,7 +69,7 @@ public abstract partial class EntityTableSelector
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var success = false;
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foreach (var condition in Conditions)
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{
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var res = condition.Evaluate(entMan, proto);
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var res = condition.Evaluate(this, entMan, proto, ctx);
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if (RequireAll && !res)
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return false; // intentional break out of loop and function
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@@ -84,5 +85,6 @@ public abstract partial class EntityTableSelector
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protected abstract IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto);
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IPrototypeManager proto,
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EntityTableContext ctx);
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}
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@@ -13,13 +13,14 @@ public sealed partial class GroupSelector : EntityTableSelector
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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var children = new Dictionary<EntityTableSelector, float>(Children.Count);
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foreach (var child in Children)
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{
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// Don't include invalid groups
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if (!child.CheckConditions(entMan, proto))
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if (!child.CheckConditions(entMan, proto, ctx))
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continue;
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children.Add(child, child.Weight);
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@@ -27,6 +28,6 @@ public sealed partial class GroupSelector : EntityTableSelector
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var pick = SharedRandomExtensions.Pick(children, rand);
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return pick.GetSpawns(rand, entMan, proto);
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return pick.GetSpawns(rand, entMan, proto, ctx);
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}
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}
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@@ -13,8 +13,9 @@ public sealed partial class NestedSelector : EntityTableSelector
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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return proto.Index(TableId).Table.GetSpawns(rand, entMan, proto);
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return proto.Index(TableId).Table.GetSpawns(rand, entMan, proto, ctx);
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}
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}
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@@ -9,7 +9,8 @@ public sealed partial class NoneSelector : EntityTableSelector
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{
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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yield break;
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}
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@@ -1,4 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.EntityTable.EntitySelectors;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -9,18 +11,55 @@ public sealed class EntityTableSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public IEnumerable<EntProtoId> GetSpawns(EntityTablePrototype entTableProto, System.Random? rand = null)
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public IEnumerable<EntProtoId> GetSpawns(EntityTablePrototype entTableProto, System.Random? rand = null, EntityTableContext? ctx = null)
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{
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// convenient
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return GetSpawns(entTableProto.Table, rand);
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return GetSpawns(entTableProto.Table, rand, ctx);
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}
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public IEnumerable<EntProtoId> GetSpawns(EntityTableSelector? table, System.Random? rand = null)
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public IEnumerable<EntProtoId> GetSpawns(EntityTableSelector? table, System.Random? rand = null, EntityTableContext? ctx = null)
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{
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if (table == null)
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return new List<EntProtoId>();
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rand ??= _random.GetRandom();
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return table.GetSpawns(rand, EntityManager, _prototypeManager);
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ctx ??= new EntityTableContext();
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return table.GetSpawns(rand, EntityManager, _prototypeManager, ctx);
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}
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}
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/// <summary>
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/// Context used by selectors and conditions to evaluate in generic gamestate information.
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/// </summary>
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public sealed class EntityTableContext
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{
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private readonly Dictionary<string, object> _data = new();
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public EntityTableContext()
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{
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}
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public EntityTableContext(Dictionary<string, object> data)
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{
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_data = data;
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}
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/// <summary>
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/// Retrieves an arbitrary piece of data from the context based on a provided key.
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/// </summary>
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/// <param name="key">A string key that corresponds to the value we are searching for. </param>
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/// <param name="value">The value we are trying to extract from the context object</param>
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/// <typeparam name="T">The type of <see cref="value"/> that we are trying to retrieve</typeparam>
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/// <returns>If <see cref="key"/> has a corresponding value of type <see cref="T"/></returns>
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[PublicAPI]
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public bool TryGetData<T>([ForbidLiteral] string key, [NotNullWhen(true)] out T? value)
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{
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value = default;
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if (!_data.TryGetValue(key, out var valueData) || valueData is not T castValueData)
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return false;
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value = castValueData;
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return true;
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}
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}
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