Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -44,17 +44,14 @@ public sealed class StationRecordsSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<StationInitializedEvent>(OnStationInitialize);
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
}
private void OnStationInitialize(StationInitializedEvent args)
{
AddComp<StationRecordsComponent>(args.Station);
}
private void OnPlayerSpawn(PlayerSpawnCompleteEvent args)
{
if (!HasComp<StationRecordsComponent>(args.Station))
return;
CreateGeneralRecord(args.Station, args.Mob, args.Profile, args.JobId);
}