Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -23,9 +23,8 @@ namespace Content.Server.StationEvents.Events
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{
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base.Started(uid, component, gameRule, args);
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if (StationSystem.Stations.Count == 0)
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if (!TryGetRandomStation(out var chosenStation))
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return;
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var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
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foreach (var (apc, transform) in EntityQuery<ApcComponent, TransformComponent>(true))
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{
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