Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -292,7 +292,7 @@ public sealed partial class StationJobsSystem
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assignedJobs.Add(player, (null, EntityUid.Invalid));
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continue;
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}
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_random.Shuffle(givenStations);
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foreach (var station in givenStations)
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@@ -318,9 +318,8 @@ public sealed partial class StationJobsSystem
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foreach (var (station, count) in jobsCount)
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{
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var jobs = Comp<StationJobsComponent>(station);
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var data = Comp<StationDataComponent>(station);
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var thresh = data.StationConfig?.ExtendedAccessThreshold ?? -1;
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var thresh = jobs.ExtendedAccessThreshold;
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jobs.ExtendedAccess = count <= thresh;
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