Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -1,30 +1,19 @@
using Content.Server.Maps.NameGenerators;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server.Station;
/// <summary>
/// A config for a station. Specifies name and job slots.
/// This is the only part of stations a downstream should ideally need to modify directly.
/// A config for a station. Specifies name and component modifications.
/// </summary>
/// <remarks>
/// Forks should not directly edit existing parts of this class.
/// Make a new partial for your fancy new feature, it'll save you time later.
/// </remarks>
[DataDefinition, PublicAPI]
public sealed partial class StationConfig
public sealed class StationConfig
{
/// <summary>
/// The name template to use for the station.
/// If there's a name generator this should follow it's required format.
/// </summary>
[DataField("mapNameTemplate", required: true)]
public string StationNameTemplate { get; } = default!;
[DataField("stationProto", required: true)]
public string StationPrototype = default!;
/// <summary>
/// Name generator to use for the station, if any.
/// </summary>
[DataField("nameGenerator")]
public StationNameGenerator? NameGenerator { get; }
[DataField("components", required: true)]
public ComponentRegistry StationComponentOverrides = default!;
}