Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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using Content.Server.Shuttles.Systems;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Components;
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/// <summary>
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/// This is used for controlling evacuation for a station.
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/// </summary>
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[RegisterComponent]
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public sealed class StationEmergencyShuttleComponent : Component
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{
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/// <summary>
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/// The emergency shuttle assigned to this station.
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/// </summary>
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[ViewVariables, Access(typeof(ShuttleSystem), typeof(EmergencyShuttleSystem), Friend = AccessPermissions.ReadWrite)]
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public EntityUid? EmergencyShuttle;
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/// <summary>
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/// Emergency shuttle map path for this station.
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/// </summary>
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[DataField("emergencyShuttlePath", customTypeSerializer: typeof(ResPathSerializer))]
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public ResPath EmergencyShuttlePath { get; set; } = new("/Maps/Shuttles/emergency.yml");
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}
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