Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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using Content.Server.Objectives.Interfaces;
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using Content.Server.Shuttles.Components;
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using Content.Server.Station.Components;
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using Content.Shared.Cuffs.Components;
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using JetBrains.Annotations;
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@@ -61,7 +62,7 @@ namespace Content.Server.Objectives.Conditions
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agentIsEscaping = false;
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// Any emergency shuttle counts for this objective.
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foreach (var stationData in entMan.EntityQuery<StationDataComponent>())
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foreach (var stationData in entMan.EntityQuery<StationEmergencyShuttleComponent>())
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{
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if (IsAgentOnShuttle(xform, stationData.EmergencyShuttle)) {
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shuttleContainsAgent = true;
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