Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Objectives.Interfaces;
using Content.Server.Shuttles.Components;
using Content.Server.Station.Components;
using Content.Shared.Cuffs.Components;
using JetBrains.Annotations;
@@ -61,7 +62,7 @@ namespace Content.Server.Objectives.Conditions
agentIsEscaping = false;
// Any emergency shuttle counts for this objective.
foreach (var stationData in entMan.EntityQuery<StationDataComponent>())
foreach (var stationData in entMan.EntityQuery<StationEmergencyShuttleComponent>())
{
if (IsAgentOnShuttle(xform, stationData.EmergencyShuttle)) {
shuttleContainsAgent = true;