Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.Administration;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using JetBrains.Annotations;
@@ -47,13 +48,12 @@ namespace Content.Server.Nuke.Commands
}
var stations = _entityManager
.System<StationSystem>()
.Stations
.Select(station =>
.EntityQuery<StationDataComponent>()
.Select(stationData =>
{
var meta = _entityManager.GetComponent<MetaDataComponent>(station);
var meta = _entityManager.GetComponent<MetaDataComponent>(stationData.Owner);
return new CompletionOption(station.ToString(), meta.EntityName);
return new CompletionOption(stationData.Owner.ToString(), meta.EntityName);
});
return CompletionResult.FromHintOptions(stations, null);