Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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@@ -47,13 +48,12 @@ namespace Content.Server.Nuke.Commands
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}
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var stations = _entityManager
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.System<StationSystem>()
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.Stations
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.Select(station =>
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.EntityQuery<StationDataComponent>()
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.Select(stationData =>
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{
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var meta = _entityManager.GetComponent<MetaDataComponent>(station);
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var meta = _entityManager.GetComponent<MetaDataComponent>(stationData.Owner);
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return new CompletionOption(station.ToString(), meta.EntityName);
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return new CompletionOption(stationData.Owner.ToString(), meta.EntityName);
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});
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return CompletionResult.FromHintOptions(stations, null);
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