Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -144,8 +144,8 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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var map = "/Maps/Shuttles/pirate.yml";
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var xformQuery = GetEntityQuery<TransformComponent>();
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var aabbs = _stationSystem.Stations.SelectMany(x =>
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Comp<StationDataComponent>(x).Grids.Select(x =>
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var aabbs = EntityQuery<StationDataComponent>().SelectMany(x =>
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x.Grids.Select(x =>
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xformQuery.GetComponent(x).WorldMatrix.TransformBox(_mapManager.GetGridComp(x).LocalAABB)))
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.ToArray();
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