Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -52,23 +52,22 @@ namespace Content.Server.GameTicking
var playerCount = $"{_playerManager.PlayerCount}";
var readyCount = _playerGameStatuses.Values.Count(x => x == PlayerGameStatus.ReadyToPlay);
StringBuilder stationNames = new StringBuilder();
if (_stationSystem.Stations.Count != 0)
{
foreach (EntityUid entUID in _stationSystem.Stations)
{
StationDataComponent? stationData = null;
MetaDataComponent? metaData = null;
if (Resolve(entUID, ref stationData, ref metaData, logMissing: true))
{
if (stationNames.Length > 0)
stationNames.Append('\n');
var stationNames = new StringBuilder();
var query =
EntityQueryEnumerator<StationJobsComponent, StationSpawningComponent, MetaDataComponent>();
stationNames.Append(metaData.EntityName);
}
}
var foundOne = false;
while (query.MoveNext(out _, out _, out var meta))
{
foundOne = true;
if (stationNames.Length > 0)
stationNames.Append('\n');
stationNames.Append(meta.EntityName);
}
else
if (!foundOne)
{
stationNames.Append(Loc.GetString("game-ticker-no-map-selected"));
}