Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -22,7 +22,6 @@ public sealed partial class CargoSystem : SharedCargoSystem
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InitializeConsole();
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InitializeShuttle();
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InitializeTelepad();
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SubscribeLocalEvent<StationInitializedEvent>(OnStationInit);
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}
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public override void Shutdown()
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@@ -32,12 +31,6 @@ public sealed partial class CargoSystem : SharedCargoSystem
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CleanupShuttle();
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}
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private void OnStationInit(StationInitializedEvent ev)
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{
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EnsureComp<StationBankAccountComponent>(ev.Station);
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EnsureComp<StationCargoOrderDatabaseComponent>(ev.Station);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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