Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -22,7 +22,6 @@ public sealed partial class CargoSystem : SharedCargoSystem
InitializeConsole();
InitializeShuttle();
InitializeTelepad();
SubscribeLocalEvent<StationInitializedEvent>(OnStationInit);
}
public override void Shutdown()
@@ -32,12 +31,6 @@ public sealed partial class CargoSystem : SharedCargoSystem
CleanupShuttle();
}
private void OnStationInit(StationInitializedEvent ev)
{
EnsureComp<StationBankAccountComponent>(ev.Station);
EnsureComp<StationCargoOrderDatabaseComponent>(ev.Station);
}
public override void Update(float frameTime)
{
base.Update(frameTime);