Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
@@ -7,6 +8,9 @@ namespace Content.Server.Administration.Commands.Station;
[AdminCommand(AdminFlags.Admin)]
public sealed class RenameStationCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEntitySystemManager _entSysManager = default!;
public string Command => "renamestation";
public string Description => "Renames the given station";
@@ -21,14 +25,14 @@ public sealed class RenameStationCommand : IConsoleCommand
return;
}
var stationSystem = EntitySystem.Get<StationSystem>();
var stationSystem = _entSysManager.GetEntitySystem<StationSystem>();
if (!int.TryParse(args[0], out var station) || !stationSystem.Stations.Contains(new EntityUid(station)))
if (!EntityUid.TryParse(args[0], out var station) || _entityManager.HasComponent<StationDataComponent>(station))
{
shell.WriteError(Loc.GetString("shell-argument-station-id-invalid", ("index", 1)));
return;
}
stationSystem.RenameStation(new EntityUid(station), args[1]);
stationSystem.RenameStation(station, args[1]);
}
}