Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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@@ -7,6 +8,9 @@ namespace Content.Server.Administration.Commands.Station;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class RenameStationCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntitySystemManager _entSysManager = default!;
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public string Command => "renamestation";
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public string Description => "Renames the given station";
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@@ -21,14 +25,14 @@ public sealed class RenameStationCommand : IConsoleCommand
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return;
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}
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var stationSystem = EntitySystem.Get<StationSystem>();
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var stationSystem = _entSysManager.GetEntitySystem<StationSystem>();
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if (!int.TryParse(args[0], out var station) || !stationSystem.Stations.Contains(new EntityUid(station)))
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if (!EntityUid.TryParse(args[0], out var station) || _entityManager.HasComponent<StationDataComponent>(station))
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{
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shell.WriteError(Loc.GetString("shell-argument-station-id-invalid", ("index", 1)));
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return;
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}
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stationSystem.RenameStation(new EntityUid(station), args[1]);
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stationSystem.RenameStation(station, args[1]);
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}
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}
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