Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,3 +1,4 @@
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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@@ -17,7 +18,9 @@ public sealed class ListStationsCommand : IConsoleCommand
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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foreach (var station in EntitySystem.Get<StationSystem>().Stations)
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var query = _entityManager.EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var station, out _))
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{
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var name = _entityManager.GetComponent<MetaDataComponent>(station).EntityName;
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shell.WriteLine($"{station, -10} | {name}");
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