Refactor stations to properly use entity prototypes. (stationsv3) (#16570)

* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-05-19 15:45:09 -05:00
committed by GitHub
parent 0d9b9e113e
commit e92a8fedab
77 changed files with 1176 additions and 987 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
@@ -17,7 +18,9 @@ public sealed class ListStationsCommand : IConsoleCommand
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
foreach (var station in EntitySystem.Get<StationSystem>().Stations)
var query = _entityManager.EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var station, out _))
{
var name = _entityManager.GetComponent<MetaDataComponent>(station).EntityName;
shell.WriteLine($"{station, -10} | {name}");