Dynamic space world generation and debris. (#15120)

* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
Moony
2023-05-16 06:36:45 -05:00
committed by GitHub
parent cdb46778dc
commit e91fc652a3
54 changed files with 2748 additions and 1 deletions

View File

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using Content.Server.Worldgen.Components;
using Robust.Server.GameObjects;
namespace Content.Server.Worldgen.Systems;
/// <summary>
/// This handles loading in objects based on distance from player, using some metadata on chunks.
/// </summary>
public sealed class LocalityLoaderSystem : BaseWorldSystem
{
[Dependency] private readonly TransformSystem _xformSys = default!;
/// <inheritdoc />
public override void Update(float frameTime)
{
var e = EntityQueryEnumerator<LocalityLoaderComponent, TransformComponent>();
var loadedQuery = GetEntityQuery<LoadedChunkComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var controllerQuery = GetEntityQuery<WorldControllerComponent>();
while (e.MoveNext(out var uid, out var loadable, out var xform))
{
if (!controllerQuery.TryGetComponent(xform.MapUid, out var controller))
return;
var coords = GetChunkCoords(uid, xform);
var done = false;
for (var i = -1; i < 2 && !done; i++)
{
for (var j = -1; j < 2 && !done; j++)
{
var chunk = GetOrCreateChunk(coords + (i, j), xform.MapUid!.Value, controller);
if (!loadedQuery.TryGetComponent(chunk, out var loaded) || loaded.Loaders is null)
continue;
foreach (var loader in loaded.Loaders)
{
if (!xformQuery.TryGetComponent(loader, out var loaderXform))
continue;
if ((_xformSys.GetWorldPosition(loaderXform) - _xformSys.GetWorldPosition(xform)).Length > loadable.LoadingDistance)
continue;
RaiseLocalEvent(uid, new LocalStructureLoadedEvent());
RemCompDeferred<LocalityLoaderComponent>(uid);
done = true;
break;
}
}
}
}
}
}
/// <summary>
/// A directed fired on a loadable entity when a local loader enters it's vicinity.
/// </summary>
public record struct LocalStructureLoadedEvent;