Dynamic space world generation and debris. (#15120)

* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
Moony
2023-05-16 06:36:45 -05:00
committed by GitHub
parent cdb46778dc
commit e91fc652a3
54 changed files with 2748 additions and 1 deletions

View File

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using Content.Server.Worldgen.Prototypes;
using Content.Server.Worldgen.Systems.Debris;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Worldgen.Components.Debris;
/// <summary>
/// This is used for controlling the debris feature placer.
/// </summary>
[RegisterComponent]
[Access(typeof(DebrisFeaturePlacerSystem))]
public sealed class DebrisFeaturePlacerControllerComponent : Component
{
/// <summary>
/// Whether or not to clip debris that would spawn at a location that has a density of zero.
/// </summary>
[DataField("densityClip")] public bool DensityClip = true;
/// <summary>
/// Whether or not entities are already spawned.
/// </summary>
public bool DoSpawns = true;
[DataField("ownedDebris")] public Dictionary<Vector2, EntityUid?> OwnedDebris = new();
/// <summary>
/// The chance spawning a piece of debris will just be cancelled randomly.
/// </summary>
[DataField("randomCancelChance")] public float RandomCancellationChance = 0.1f;
/// <summary>
/// Radius in which there should be no objects for debris to spawn.
/// </summary>
[DataField("safetyZoneRadius")] public float SafetyZoneRadius = 16.0f;
/// <summary>
/// The noise channel to use as a density controller.
/// </summary>
[DataField("densityNoiseChannel", customTypeSerializer: typeof(PrototypeIdSerializer<NoiseChannelPrototype>))]
public string DensityNoiseChannel { get; } = default!;
}