Dynamic space world generation and debris. (#15120)
* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
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using Content.Server.Worldgen.Systems.Biomes;
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using Content.Server.Worldgen.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Worldgen.Components;
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/// <summary>
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/// This is used for selecting the biome(s) to be used during world generation.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(BiomeSelectionSystem))]
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public sealed class BiomeSelectionComponent : Component
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{
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/// <summary>
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/// The list of biomes available to this selector.
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/// </summary>
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/// <remarks>This is always sorted by priority after ComponentStartup.</remarks>
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[DataField("biomes", required: true,
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customTypeSerializer: typeof(PrototypeIdListSerializer<BiomePrototype>))] public List<string> Biomes = new();
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}
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