Dynamic space world generation and debris. (#15120)
* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
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@@ -19,6 +19,7 @@ using Content.Server.Preferences.Managers;
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using Content.Server.ServerInfo;
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using Content.Server.ServerUpdates;
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using Content.Server.Voting.Managers;
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using Content.Server.Worldgen.Tools;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Managers;
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@@ -58,6 +59,7 @@ namespace Content.Server.IoC
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IoCManager.Register<PlayTimeTrackingManager>();
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IoCManager.Register<UserDbDataManager>();
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IoCManager.Register<ServerInfoManager>();
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IoCManager.Register<PoissonDiskSampler>();
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}
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}
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}
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