Dynamic space world generation and debris. (#15120)
* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
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@@ -39,6 +39,7 @@ namespace Content.IntegrationTests.Tests
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p=>!p.Abstract)
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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@@ -87,6 +88,7 @@ namespace Content.IntegrationTests.Tests
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p=>!p.Abstract)
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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@@ -133,6 +135,7 @@ namespace Content.IntegrationTests.Tests
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Select(p => p.ID)
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.ToList();
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@@ -193,6 +196,10 @@ namespace Content.IntegrationTests.Tests
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"MapGrid",
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"StationData", // errors when removed mid-round
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"Actor", // We aren't testing actor components, those need their player session set.
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"BlobFloorPlanBuilder", // Implodes if unconfigured.
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"DebrisFeaturePlacerController", // Above.
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"LoadedChunk", // Worldgen chunk loading malding.
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"BiomeSelection", // Whaddya know, requires config.
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};
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var testEntity = @"
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@@ -289,6 +296,10 @@ namespace Content.IntegrationTests.Tests
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"MapGrid",
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"StationData", // errors when deleted mid-round
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"Actor", // We aren't testing actor components, those need their player session set.
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"BlobFloorPlanBuilder", // Implodes if unconfigured.
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"DebrisFeaturePlacerController", // Above.
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"LoadedChunk", // Worldgen chunk loading malding.
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"BiomeSelection", // Whaddya know, requires config.
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};
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var testEntity = @"
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