Dynamic space world generation and debris. (#15120)

* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
Moony
2023-05-16 06:36:45 -05:00
committed by GitHub
parent cdb46778dc
commit e91fc652a3
54 changed files with 2748 additions and 1 deletions

View File

@@ -39,6 +39,7 @@ namespace Content.IntegrationTests.Tests
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p=>!p.Abstract)
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
@@ -87,6 +88,7 @@ namespace Content.IntegrationTests.Tests
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p=>!p.Abstract)
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
@@ -133,6 +135,7 @@ namespace Content.IntegrationTests.Tests
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
@@ -193,6 +196,10 @@ namespace Content.IntegrationTests.Tests
"MapGrid",
"StationData", // errors when removed mid-round
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
};
var testEntity = @"
@@ -289,6 +296,10 @@ namespace Content.IntegrationTests.Tests
"MapGrid",
"StationData", // errors when deleted mid-round
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
};
var testEntity = @"