Dynamic space world generation and debris. (#15120)
* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
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@@ -111,6 +111,10 @@ namespace Content.Client.Entry
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_prototypeManager.RegisterIgnore("salvageMap");
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_prototypeManager.RegisterIgnore("salvageFaction");
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_prototypeManager.RegisterIgnore("gamePreset");
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_prototypeManager.RegisterIgnore("noiseChannel");
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_prototypeManager.RegisterIgnore("spaceBiome");
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_prototypeManager.RegisterIgnore("worldgenConfig");
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_prototypeManager.RegisterIgnore("gcQueue");
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_prototypeManager.RegisterIgnore("gameRule");
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_prototypeManager.RegisterIgnore("worldSpell");
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_prototypeManager.RegisterIgnore("entitySpell");
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