Beam Component and Lightning Component (#10196)
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@@ -8,6 +8,7 @@ using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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@@ -232,7 +233,7 @@ public sealed class PrototypeSaveTest
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var compName = compFact.GetComponentName(compType);
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compNames.Add(compName);
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if (compType == typeof(MetaDataComponent) || compType == typeof(TransformComponent))
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if (compType == typeof(MetaDataComponent) || compType == typeof(TransformComponent) || compType == typeof(FixturesComponent))
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continue;
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MappingDataNode compMapping;
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