Forbid string literals for NpcFactionSystem methods (#38140)
* Add ForbidLiteral attribute to NpcFactionSystem methods * Cleanup resulting warnings
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@@ -73,7 +73,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// <summary>
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/// Returns whether an entity is a member of a faction.
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/// </summary>
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public bool IsMember(Entity<NpcFactionMemberComponent?> ent, string faction)
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public bool IsMember(Entity<NpcFactionMemberComponent?> ent, [ForbidLiteral] string faction)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return false;
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@@ -85,7 +85,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// Returns whether an entity is a member of any listed faction.
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/// If the list is empty this returns false.
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/// </summary>
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public bool IsMemberOfAny(Entity<NpcFactionMemberComponent?> ent, IEnumerable<ProtoId<NpcFactionPrototype>> factions)
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public bool IsMemberOfAny(Entity<NpcFactionMemberComponent?> ent, [ForbidLiteral] IEnumerable<ProtoId<NpcFactionPrototype>> factions)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return false;
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@@ -102,7 +102,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// <summary>
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/// Adds this entity to the particular faction.
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/// </summary>
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public void AddFaction(Entity<NpcFactionMemberComponent?> ent, string faction, bool dirty = true)
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public void AddFaction(Entity<NpcFactionMemberComponent?> ent, [ForbidLiteral] string faction, bool dirty = true)
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{
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if (!_proto.HasIndex<NpcFactionPrototype>(faction))
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{
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@@ -121,7 +121,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// <summary>
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/// Adds this entity to the particular faction.
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/// </summary>
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public void AddFactions(Entity<NpcFactionMemberComponent?> ent, HashSet<ProtoId<NpcFactionPrototype>> factions, bool dirty = true)
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public void AddFactions(Entity<NpcFactionMemberComponent?> ent, [ForbidLiteral] HashSet<ProtoId<NpcFactionPrototype>> factions, bool dirty = true)
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{
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ent.Comp ??= EnsureComp<NpcFactionMemberComponent>(ent);
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@@ -143,7 +143,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// <summary>
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/// Removes this entity from the particular faction.
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/// </summary>
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public void RemoveFaction(Entity<NpcFactionMemberComponent?> ent, string faction, bool dirty = true)
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public void RemoveFaction(Entity<NpcFactionMemberComponent?> ent, [ForbidLiteral] string faction, bool dirty = true)
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{
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if (!_proto.HasIndex<NpcFactionPrototype>(faction))
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{
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@@ -202,7 +202,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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return GetNearbyFactions(ent, range, ent.Comp.FriendlyFactions);
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}
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private IEnumerable<EntityUid> GetNearbyFactions(EntityUid entity, float range, HashSet<ProtoId<NpcFactionPrototype>> factions)
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private IEnumerable<EntityUid> GetNearbyFactions(EntityUid entity, float range, [ForbidLiteral] HashSet<ProtoId<NpcFactionPrototype>> factions)
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{
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var xform = Transform(entity);
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foreach (var ent in _lookup.GetEntitiesInRange<NpcFactionMemberComponent>(_xform.GetMapCoordinates((entity, xform)), range))
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@@ -228,12 +228,12 @@ public sealed partial class NpcFactionSystem : EntitySystem
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return ent.Comp.Factions.Overlaps(other.Comp.Factions) || ent.Comp.FriendlyFactions.Overlaps(other.Comp.Factions);
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}
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public bool IsFactionFriendly(string target, string with)
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public bool IsFactionFriendly([ForbidLiteral] string target, [ForbidLiteral] string with)
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{
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return _factions[target].Friendly.Contains(with) && _factions[with].Friendly.Contains(target);
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}
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public bool IsFactionFriendly(string target, Entity<NpcFactionMemberComponent?> with)
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public bool IsFactionFriendly([ForbidLiteral] string target, Entity<NpcFactionMemberComponent?> with)
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{
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if (!Resolve(with, ref with.Comp, false))
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return false;
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@@ -242,12 +242,12 @@ public sealed partial class NpcFactionSystem : EntitySystem
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with.Comp.FriendlyFactions.Contains(target);
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}
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public bool IsFactionHostile(string target, string with)
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public bool IsFactionHostile([ForbidLiteral] string target, [ForbidLiteral] string with)
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{
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return _factions[target].Hostile.Contains(with) && _factions[with].Hostile.Contains(target);
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}
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public bool IsFactionHostile(string target, Entity<NpcFactionMemberComponent?> with)
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public bool IsFactionHostile([ForbidLiteral] string target, Entity<NpcFactionMemberComponent?> with)
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{
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if (!Resolve(with, ref with.Comp, false))
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return false;
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@@ -256,7 +256,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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with.Comp.HostileFactions.Contains(target);
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}
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public bool IsFactionNeutral(string target, string with)
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public bool IsFactionNeutral([ForbidLiteral] string target, [ForbidLiteral] string with)
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{
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return !IsFactionFriendly(target, with) && !IsFactionHostile(target, with);
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}
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@@ -264,7 +264,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// <summary>
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/// Makes the source faction friendly to the target faction, 1-way.
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/// </summary>
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public void MakeFriendly(string source, string target)
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public void MakeFriendly([ForbidLiteral] string source, [ForbidLiteral] string target)
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{
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if (!_factions.TryGetValue(source, out var sourceFaction))
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{
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@@ -286,7 +286,7 @@ public sealed partial class NpcFactionSystem : EntitySystem
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/// <summary>
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/// Makes the source faction hostile to the target faction, 1-way.
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/// </summary>
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public void MakeHostile(string source, string target)
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public void MakeHostile([ForbidLiteral] string source, [ForbidLiteral] string target)
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{
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if (!_factions.TryGetValue(source, out var sourceFaction))
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{
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