Microwaved pais get scrambled name + randomly bricked (#19982)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -124,6 +124,7 @@ public sealed class ToggleableGhostRoleSystem : EntitySystem
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{
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if (component.Deleted || !HasComp<GhostTakeoverAvailableComponent>(uid))
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return;
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RemCompDeferred<GhostTakeoverAvailableComponent>(uid);
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RemCompDeferred<GhostRoleComponent>(uid);
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_popup.PopupEntity(Loc.GetString(component.StopSearchVerbPopup), uid, args.User);
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@@ -133,4 +134,26 @@ public sealed class ToggleableGhostRoleSystem : EntitySystem
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args.Verbs.Add(verb);
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}
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}
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/// <summary>
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/// If there is a player present, kicks it out.
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/// If not, prevents future ghosts taking it.
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/// No popups are made, but appearance is updated.
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/// </summary>
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public void Wipe(EntityUid uid)
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{
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if (TryComp<MindContainerComponent>(uid, out var mindContainer) &&
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mindContainer.HasMind &&
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_mind.TryGetMind(uid, out var mindId, out var mind))
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{
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_mind.TransferTo(mindId, null, mind: mind);
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}
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if (!HasComp<GhostTakeoverAvailableComponent>(uid))
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return;
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RemCompDeferred<GhostTakeoverAvailableComponent>(uid);
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RemCompDeferred<GhostRoleComponent>(uid);
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UpdateAppearance(uid, ToggleableGhostRoleStatus.Off);
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}
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}
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@@ -1,15 +1,29 @@
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Instruments;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mind.Components;
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using Content.Shared.PAI;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Random;
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using System.Text;
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namespace Content.Server.PAI;
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namespace Content.Server.PAI
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{
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public sealed class PAISystem : SharedPAISystem
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{
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[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly ToggleableGhostRoleSystem _toggleableGhostRole = default!;
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/// <summary>
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/// Possible symbols that can be part of a scrambled pai's name.
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/// </summary>
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private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' '};
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public override void Initialize()
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{
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@@ -18,6 +32,7 @@ namespace Content.Server.PAI
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SubscribeLocalEvent<PAIComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
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SubscribeLocalEvent<PAIComponent, BeingMicrowavedEvent>(OnMicrowaved);
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}
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private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
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@@ -48,6 +63,41 @@ namespace Content.Server.PAI
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PAITurningOff(uid);
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}
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private void OnMicrowaved(EntityUid uid, PAIComponent comp, BeingMicrowavedEvent args)
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{
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// name will always be scrambled whether it gets bricked or not, this is the reward
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ScrambleName(uid, comp);
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// randomly brick it
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if (_random.Prob(comp.BrickChance))
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{
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_popup.PopupEntity(Loc.GetString(comp.BrickPopup), uid, PopupType.LargeCaution);
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_toggleableGhostRole.Wipe(uid);
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RemComp<PAIComponent>(uid);
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RemComp<ToggleableGhostRoleComponent>(uid);
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}
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else
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{
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// you are lucky...
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_popup.PopupEntity(Loc.GetString(comp.ScramblePopup), uid, PopupType.Large);
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}
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}
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private void ScrambleName(EntityUid uid, PAIComponent comp)
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{
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// create a new random name
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var len = _random.Next(6, 18);
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var name = new StringBuilder(len);
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for (int i = 0; i < len; i++)
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{
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name.Append(_random.Pick(SYMBOLS));
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}
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// add 's pAI to the scrambled name
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var val = Loc.GetString("pai-system-pai-name-raw", ("name", name.ToString()));
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_metaData.SetEntityName(uid, val);
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}
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public void PAITurningOff(EntityUid uid)
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{
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// Close the instrument interface if it was open
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@@ -67,4 +117,3 @@ namespace Content.Server.PAI
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}
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}
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}
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}
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@@ -2,8 +2,8 @@ using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.PAI
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{
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namespace Content.Shared.PAI;
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/// <summary>
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/// pAIs, or Personal AIs, are essentially portable ghost role generators.
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/// In their current implementation in SS14, they create a ghost role anyone can access,
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@@ -21,7 +21,7 @@ namespace Content.Shared.PAI
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/// The last person who activated this PAI.
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/// Used for assigning the name.
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/// </summary>
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[DataField("lastUSer"), ViewVariables(VVAccess.ReadWrite)]
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[DataField("lastUser"), ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? LastUser;
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[DataField("midiActionId", serverOnly: true,
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@@ -30,6 +30,22 @@ namespace Content.Shared.PAI
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[DataField("midiAction", serverOnly: true)] // server only, as it uses a server-BUI event !type
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public EntityUid? MidiAction;
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}
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}
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/// <summary>
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/// When microwaved there is this chance to brick the pai, kicking out its player and preventing it from being used again.
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/// </summary>
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[DataField("brickChance")]
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public float BrickChance = 0.5f;
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/// <summary>
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/// Locale id for the popup shown when the pai gets bricked.
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/// </summary>
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[DataField("brickPopup")]
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public string BrickPopup = "pai-system-brick-popup";
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/// <summary>
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/// Locale id for the popup shown when the pai is microwaved but does not get bricked.
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/// </summary>
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[DataField("scramblePopup")]
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public string ScramblePopup = "pai-system-scramble-popup";
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}
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@@ -17,4 +17,7 @@ pai-system-stop-searching-verb-text = Stop searching
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pai-system-stopped-searching = The device stopped searching for a pAI.
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pai-system-pai-name = { CAPITALIZE(THE($owner)) }'s pAI
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pai-system-pai-name-raw = {$name}'s pAI
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pai-system-brick-popup = The pAI's circuits loudly pop and fizzle out!
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pai-system-scramble-popup = The pAI's circuits are overloaded with electricity!
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