Microwaved pais get scrambled name + randomly bricked (#19982)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-16 07:07:36 +01:00
committed by GitHub
parent 8aba52d796
commit e8c58d1574
4 changed files with 166 additions and 75 deletions

View File

@@ -2,34 +2,50 @@ using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.PAI
namespace Content.Shared.PAI;
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation in SS14, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// All logic in PAISystem.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PAIComponent : Component
{
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation in SS14, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// All logic in PAISystem.
/// The last person who activated this PAI.
/// Used for assigning the name.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PAIComponent : Component
{
/// <summary>
/// The last person who activated this PAI.
/// Used for assigning the name.
/// </summary>
[DataField("lastUSer"), ViewVariables(VVAccess.ReadWrite)]
public EntityUid? LastUser;
[DataField("lastUser"), ViewVariables(VVAccess.ReadWrite)]
public EntityUid? LastUser;
[DataField("midiActionId", serverOnly: true,
customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? MidiActionId = "ActionPAIPlayMidi";
[DataField("midiActionId", serverOnly: true,
customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? MidiActionId = "ActionPAIPlayMidi";
[DataField("midiAction", serverOnly: true)] // server only, as it uses a server-BUI event !type
public EntityUid? MidiAction;
}
[DataField("midiAction", serverOnly: true)] // server only, as it uses a server-BUI event !type
public EntityUid? MidiAction;
/// <summary>
/// When microwaved there is this chance to brick the pai, kicking out its player and preventing it from being used again.
/// </summary>
[DataField("brickChance")]
public float BrickChance = 0.5f;
/// <summary>
/// Locale id for the popup shown when the pai gets bricked.
/// </summary>
[DataField("brickPopup")]
public string BrickPopup = "pai-system-brick-popup";
/// <summary>
/// Locale id for the popup shown when the pai is microwaved but does not get bricked.
/// </summary>
[DataField("scramblePopup")]
public string ScramblePopup = "pai-system-scramble-popup";
}