Rejoin into the same body. (#96)
Depends on https://github.com/space-wizards/space-station-14/pull/659
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edb3eb5b2e
commit
e8c4dc9a34
@@ -35,6 +35,8 @@ namespace Content.Server
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{
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private IBaseServer _server;
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private IPlayerManager _players;
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private IEntityManager entityManager;
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private IChatManager chatManager;
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private bool _countdownStarted;
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@@ -45,6 +47,8 @@ namespace Content.Server
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_server = IoCManager.Resolve<IBaseServer>();
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_players = IoCManager.Resolve<IPlayerManager>();
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entityManager = IoCManager.Resolve<IEntityManager>();
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chatManager = IoCManager.Resolve<IChatManager>();
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_server.RunLevelChanged += HandleRunLevelChanged;
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_players.PlayerStatusChanged += HandlePlayerStatusChanged;
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@@ -116,7 +120,7 @@ namespace Content.Server
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base.Dispose(disposing);
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}
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private static void HandleRunLevelChanged(object sender, RunLevelChangedEventArgs args)
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private void HandleRunLevelChanged(object sender, RunLevelChangedEventArgs args)
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{
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switch (args.NewLevel)
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{
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@@ -128,20 +132,20 @@ namespace Content.Server
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var newMap = mapMan.CreateMap();
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var grid = mapLoader.LoadBlueprint(newMap, "Maps/stationstation.yml");
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IoCManager.Resolve<IPlayerManager>().FallbackSpawnPoint = new GridLocalCoordinates(Vector2.Zero, grid);
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_players.FallbackSpawnPoint = new GridLocalCoordinates(Vector2.Zero, grid);
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var startTime = timing.RealTime;
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var timeSpan = timing.RealTime - startTime;
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Logger.Info($"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Round loaded!");
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Round loaded!");
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break;
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case ServerRunLevel.Game:
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IoCManager.Resolve<IPlayerManager>().SendJoinGameToAll();
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Round started!");
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_players.SendJoinGameToAll();
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Round started!");
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break;
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case ServerRunLevel.PostGame:
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Round over!");
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Round over!");
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break;
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}
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}
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@@ -155,7 +159,7 @@ namespace Content.Server
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// timer time must be > tick length
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Timer.Spawn(250, args.Session.JoinLobby);
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!", args.Session.Index);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!", args.Session.SessionId);
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}
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break;
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@@ -172,22 +176,30 @@ namespace Content.Server
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});
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}
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Lobby!", args.Session.Index);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Lobby!", args.Session.SessionId);
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}
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break;
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case SessionStatus.InGame:
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{
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//TODO: Check for existing mob and re-attach
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IoCManager.Resolve<IPlayerManager>().SpawnPlayerMob(args.Session);
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Game!", args.Session.Index);
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var session = args.Session;
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if (session.Data.AttachedEntityUid.HasValue
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&& entityManager.TryGetEntity(session.Data.AttachedEntityUid.Value, out var entity))
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{
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session.AttachToEntity(entity);
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}
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else
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{
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_players.SpawnPlayerMob(args.Session);
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}
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined Game!", args.Session.SessionId);
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}
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break;
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case SessionStatus.Disconnected:
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{
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IoCManager.Resolve<IChatManager>().DispatchMessage(ChatChannel.Server, "Gamemode: Player left!", args.Session.Index);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player left!", args.Session.SessionId);
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}
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break;
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}
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