Add WieldingBlockerComponent (#37778)

initial commit
This commit is contained in:
slarticodefast
2025-05-26 05:50:30 +02:00
committed by GitHub
parent 68d5d940cf
commit e8bc811f7a
6 changed files with 124 additions and 12 deletions

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@@ -1,3 +1,5 @@
using Content.Shared.Inventory;
namespace Content.Shared.Wieldable;
/// <summary>
@@ -14,12 +16,18 @@ public readonly record struct ItemWieldedEvent(EntityUid User);
public readonly record struct ItemUnwieldedEvent(EntityUid User, bool Force);
/// <summary>
/// Raised directed on an item before a user tries to wield it.
/// Raised directed on an user and all the items in their inventory and hands before they wield an item.
/// If this event is cancelled wielding will not happen.
/// </summary>
[ByRefEvent]
public record struct WieldAttemptEvent(EntityUid User, bool Cancelled = false)
public record struct WieldAttemptEvent(EntityUid User, EntityUid Wielded, bool Cancelled = false) : IInventoryRelayEvent
{
/// <summary>
/// Popup message for the user to tell them why they cannot wield if Cancelled
/// </summary>
public string? Message;
SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.WITHOUT_POCKET;
public void Cancel()
{
Cancelled = true;
@@ -27,15 +35,21 @@ public record struct WieldAttemptEvent(EntityUid User, bool Cancelled = false)
}
/// <summary>
/// Raised directed on an item before a user tries to stop wielding it willingly.
/// Raised directed on an user and all the items in their inventory and hands before they unwield an item willingly.
/// If this event is cancelled unwielding will not happen.
/// </summary>
/// <remarks>
/// This event is not raised if the user is forced to unwield the item.
/// </remarks>
[ByRefEvent]
public record struct UnwieldAttemptEvent(EntityUid User, bool Cancelled = false)
public record struct UnwieldAttemptEvent(EntityUid User, EntityUid Wielded, bool Cancelled = false) : IInventoryRelayEvent
{
/// <summary>
/// Popup message for the user to tell them why they cannot unwield if Cancelled
/// </summary>
public string? Message;
SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.WITHOUT_POCKET;
public void Cancel()
{
Cancelled = true;