@@ -4,6 +4,7 @@ using Content.Shared.Hands.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Wieldable;
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namespace Content.Shared.Hands.EntitySystems;
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@@ -19,6 +20,8 @@ public abstract partial class SharedHandsSystem
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SubscribeLocalEvent<HandsComponent, ExtinguishEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, ProjectileReflectAttemptEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, HitScanReflectAttemptEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, WieldAttemptEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, UnwieldAttemptEvent>(RefRelayEvent);
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}
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private void RelayEvent<T>(Entity<HandsComponent> entity, ref T args) where T : EntityEventArgs
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