Make BatteryBarrelComponent use item slots. (#5591)

This commit is contained in:
Leon Friedrich
2021-12-05 16:23:47 +13:00
committed by GitHub
parent f96b8a8b0f
commit e8b2d0a844
11 changed files with 184 additions and 334 deletions

View File

@@ -1,6 +1,7 @@
using System;
using Content.Client.Items.Components;
using Content.Client.Stylesheets;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
@@ -8,6 +9,7 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
@@ -21,6 +23,9 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
private StatusControl? _statusControl;
[DataField("cellSlot", required: true)]
public ItemSlot CellSlot = default!;
/// <summary>
/// Count of bullets in the magazine.
/// </summary>
@@ -30,6 +35,18 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
[ViewVariables]
public (int count, int max)? MagazineCount { get; private set; }
protected override void Initialize()
{
base.Initialize();
EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(OwnerUid, $"{Name}-powercell-container", CellSlot);
}
protected override void OnRemove()
{
base.OnRemove();
EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(OwnerUid, CellSlot);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);

View File

@@ -3,9 +3,11 @@ using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using System;
namespace Content.Server.Weapon.Ranged.Barrels
{
@@ -19,8 +21,8 @@ namespace Content.Server.Weapon.Ranged.Barrels
SubscribeLocalEvent<RevolverBarrelComponent, GetAlternativeVerbsEvent>(AddSpinVerb);
SubscribeLocalEvent<ServerBatteryBarrelComponent, GetAlternativeVerbsEvent>(AddEjectCellVerb);
SubscribeLocalEvent<ServerBatteryBarrelComponent, GetInteractionVerbsEvent>(AddInsertCellVerb);
SubscribeLocalEvent<ServerBatteryBarrelComponent, EntInsertedIntoContainerMessage>(OnCellSlotUpdated);
SubscribeLocalEvent<ServerBatteryBarrelComponent, EntRemovedFromContainerMessage>(OnCellSlotUpdated);
SubscribeLocalEvent<BoltActionBarrelComponent, GetInteractionVerbsEvent>(AddToggleBoltVerb);
@@ -28,6 +30,12 @@ namespace Content.Server.Weapon.Ranged.Barrels
SubscribeLocalEvent<ServerMagazineBarrelComponent, GetAlternativeVerbsEvent>(AddEjectMagazineVerb);
}
private void OnCellSlotUpdated(EntityUid uid, ServerBatteryBarrelComponent component, ContainerModifiedMessage args)
{
if (args.Container.ID == component.CellSlot.ID)
component.UpdateAppearance();
}
private void AddSpinVerb(EntityUid uid, RevolverBarrelComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
@@ -62,42 +70,6 @@ namespace Content.Server.Weapon.Ranged.Barrels
args.Verbs.Add(verb);
}
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system?
// Really, why isn't this just PowerCellSlotComponent?
private void AddEjectCellVerb(EntityUid uid, ServerBatteryBarrelComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||
!args.CanAccess ||
!args.CanInteract ||
!component.PowerCellRemovable ||
component.PowerCell == null ||
!_actionBlockerSystem.CanPickup(args.User.Uid))
return;
Verb verb = new();
verb.Text = component.PowerCell.Owner.Name;
verb.Category = VerbCategory.Eject;
verb.Act = () => component.TryEjectCell(args.User);
args.Verbs.Add(verb);
}
private void AddInsertCellVerb(EntityUid uid, ServerBatteryBarrelComponent component, GetInteractionVerbsEvent args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
component.PowerCell != null ||
!args.Using.HasComponent<BatteryComponent>() ||
!_actionBlockerSystem.CanDrop(args.User.Uid))
return;
Verb verb = new();
verb.Text = args.Using.Name;
verb.Category = VerbCategory.Insert;
verb.Act = () => component.TryInsertPowerCell(args.Using);
args.Verbs.Add(verb);
}
private void AddEjectMagazineVerb(EntityUid uid, ServerMagazineBarrelComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
[RegisterComponent]
[NetworkedComponent()]
#pragma warning disable 618
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IMapInit, IExamine
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, IExamine
#pragma warning restore 618
{
// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
@@ -267,7 +267,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
return false;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (BoltOpen)
{
@@ -281,7 +281,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
return true;
}
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs.User, eventArgs.Using);
}

View File

@@ -25,7 +25,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IMapInit, ISerializationHooks
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, ISerializationHooks
{
public override string Name => "PumpBarrel";
@@ -223,13 +223,13 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
return false;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle(true);
return true;
}
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs);
}

View File

@@ -23,7 +23,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
[RegisterComponent]
[NetworkedComponent()]
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent, ISerializationHooks
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, ISerializationHooks
{
[Dependency] private readonly IRobustRandom _random = default!;
@@ -253,7 +253,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
/// <param name="eventArgs"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public override bool UseEntity(UseEntityEventArgs eventArgs)
public bool UseEntity(UseEntityEventArgs eventArgs)
{
EjectAllSlots();
Dirty();
@@ -261,7 +261,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
return true;
}
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs.User, eventArgs.Using);
}

View File

@@ -1,18 +1,12 @@
using System;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Server.Projectiles.Components;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -25,6 +19,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
public override string Name => "BatteryBarrel";
[DataField("cellSlot", required: true)]
public ItemSlot CellSlot = new();
// The minimum change we need before we can fire
[DataField("lowerChargeLimit")]
[ViewVariables] private float _lowerChargeLimit = 10;
@@ -34,20 +31,14 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
[DataField("ammoPrototype")]
[ViewVariables] private string? _ammoPrototype;
[ViewVariables] public IEntity? PowerCellEntity => _powerCellContainer.ContainedEntity;
public BatteryComponent? PowerCell => _powerCellContainer.ContainedEntity?.GetComponentOrNull<BatteryComponent>();
private ContainerSlot _powerCellContainer = default!;
public BatteryComponent? PowerCell => CellSlot.Item?.GetComponentOrNull<BatteryComponent>();
private ContainerSlot _ammoContainer = default!;
[DataField("powerCellPrototype")]
private string? _powerCellPrototype = default;
[DataField("powerCellRemovable")]
[ViewVariables] public bool PowerCellRemovable = default;
public override int ShotsLeft
{
get
{
var powerCell = _powerCellContainer.ContainedEntity;
var powerCell = CellSlot.Item;
if (powerCell == null)
{
@@ -62,7 +53,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
get
{
var powerCell = _powerCellContainer.ContainedEntity;
var powerCell = CellSlot.Item;
if (powerCell == null)
{
@@ -75,12 +66,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
private AppearanceComponent? _appearanceComponent;
// Sounds
[DataField("soundPowerCellInsert", required: true)]
private SoundSpecifier _soundPowerCellInsert = default!;
[DataField("soundPowerCellEject", required: true)]
private SoundSpecifier _soundPowerCellEject = default!;
public override ComponentState GetComponentState()
{
(int, int)? count = (ShotsLeft, Capacity);
@@ -93,12 +78,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
protected override void Initialize()
{
base.Initialize();
_powerCellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powercell-container", out var existing);
if (!existing && _powerCellPrototype != null)
{
var powerCellEntity = Owner.EntityManager.SpawnEntity(_powerCellPrototype, Owner.Transform.Coordinates);
_powerCellContainer.Insert(powerCellEntity);
}
EntitySystem.Get<ItemSlotsSystem>().AddItemSlot(OwnerUid, $"{Name}-powercell-container", CellSlot);
if (_ammoPrototype != null)
{
@@ -112,6 +92,12 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
Dirty();
}
protected override void OnRemove()
{
base.OnRemove();
EntitySystem.Get<ItemSlotsSystem>().RemoveItemSlot(OwnerUid, CellSlot);
}
protected override void Startup()
{
base.Startup();
@@ -120,7 +106,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public void UpdateAppearance()
{
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, _powerCellContainer.ContainedEntity != null);
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, CellSlot.HasItem);
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
Dirty();
@@ -142,7 +128,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public override IEntity? TakeProjectile(EntityCoordinates spawnAt)
{
var powerCellEntity = _powerCellContainer.ContainedEntity;
var powerCellEntity = CellSlot.Item;
if (powerCellEntity == null)
{
@@ -197,81 +183,5 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
UpdateAppearance();
return entity;
}
public bool TryInsertPowerCell(IEntity entity)
{
if (_powerCellContainer.ContainedEntity != null)
{
return false;
}
if (!entity.HasComponent<BatteryComponent>())
{
return false;
}
SoundSystem.Play(Filter.Pvs(Owner), _soundPowerCellInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
_powerCellContainer.Insert(entity);
Dirty();
UpdateAppearance();
return true;
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!PowerCellRemovable)
{
return false;
}
if (PowerCellEntity == null)
{
return false;
}
return TryEjectCell(eventArgs.User);
}
public bool TryEjectCell(IEntity user)
{
if (PowerCell == null || !PowerCellRemovable)
{
return false;
}
if (!user.TryGetComponent(out HandsComponent? hands))
{
return false;
}
var cell = PowerCell;
if (!_powerCellContainer.Remove(cell.Owner))
{
return false;
}
Dirty();
UpdateAppearance();
if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
{
cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
}
SoundSystem.Play(Filter.Pvs(Owner), _soundPowerCellEject.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
return true;
}
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>())
{
return false;
}
return TryInsertPowerCell(eventArgs.Using);
}
}
}

View File

@@ -27,7 +27,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
[RegisterComponent]
[NetworkedComponent()]
#pragma warning disable 618
public sealed class ServerMagazineBarrelComponent : ServerRangedBarrelComponent, IExamine
public sealed class ServerMagazineBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IExamine
#pragma warning restore 618
{
public override string Name => "MagazineBarrel";
@@ -248,7 +248,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
}
public override bool UseEntity(UseEntityEventArgs eventArgs)
public bool UseEntity(UseEntityEventArgs eventArgs)
{
// Behavior:
// If bolt open just close it
@@ -393,7 +393,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
UpdateAppearance();
}
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (CanInsertMagazine(eventArgs.User, eventArgs.Using, quiet: false))
{

View File

@@ -38,7 +38,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
/// Only difference between them is how they retrieve a projectile to shoot (battery, magazine, etc.)
/// </summary>
#pragma warning disable 618
public abstract class ServerRangedBarrelComponent : SharedRangedBarrelComponent, IUse, IInteractUsing, IExamine, ISerializationHooks
public abstract class ServerRangedBarrelComponent : SharedRangedBarrelComponent, IExamine, ISerializationHooks
#pragma warning restore 618
{
// There's still some of py01 and PJB's work left over, especially in underlying shooting logic,
@@ -135,9 +135,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
}
}
protected override void OnAdd()
protected override void Initialize()
{
base.OnAdd();
base.Initialize();
Owner.EnsureComponentWarn(out ServerRangedWeaponComponent rangedWeaponComponent);
@@ -169,10 +169,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
return angle;
}
public abstract bool UseEntity(UseEntityEventArgs eventArgs);
public abstract Task<bool> InteractUsing(InteractUsingEventArgs eventArgs);
public void ChangeFireSelector(FireRateSelector rateSelector)
{
if ((rateSelector & AllRateSelectors) != 0)

View File

@@ -1,6 +1,7 @@
using Content.Shared.Sound;
using Content.Shared.Whitelist;
using Robust.Shared.Analyzers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
@@ -81,6 +82,12 @@ namespace Content.Shared.Containers.ItemSlots
public SoundSpecifier? EjectSound;
// maybe default to /Audio/Machines/id_swipe.ogg?
/// <summary>
/// Options used for playing the insert/eject sounds.
/// </summary>
[DataField("soundOptions")]
public AudioParams SoundOptions = AudioParams.Default;
/// <summary>
/// The name of this item slot. This will be shown to the user in the verb menu.
/// </summary>
@@ -116,6 +123,18 @@ namespace Content.Shared.Containers.ItemSlots
[DataField("ejectOnInteract")]
public bool EjectOnInteract = false;
/// <summary>
/// If true, and if this slot is attached to an item, then it will attempt to eject slot when to the slot is
/// used in the user's hands.
/// </summary>
/// <remarks>
/// Desirable for things like ranged weapons ('Z' to eject), but not desirable for others (e.g., PDA uses
/// 'Z' to open UI). Unlike <see cref="EjectOnInteract"/>, this will not make any changes to the context
/// menu, nor will it disable alt-click interactions.
/// </remarks>
[DataField("ejectOnUse")]
public bool EjectOnUse = false;
/// <summary>
/// Override the insert verb text. Defaults to [insert category] -> [item-name]. If not null, the verb will
/// not be given a category.

View File

@@ -34,6 +34,7 @@ namespace Content.Shared.Containers.ItemSlots
SubscribeLocalEvent<ItemSlotsComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ItemSlotsComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<ItemSlotsComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<ItemSlotsComponent, GetAlternativeVerbsEvent>(AddEjectVerbs);
SubscribeLocalEvent<ItemSlotsComponent, GetInteractionVerbsEvent>(AddInteractionVerbsVerbs);
@@ -125,6 +126,25 @@ namespace Content.Shared.Containers.ItemSlots
}
}
/// <summary>
/// Attempt to eject an item from the first valid item slot.
/// </summary>
private void OnUseInHand(EntityUid uid, ItemSlotsComponent itemSlots, UseInHandEvent args)
{
if (args.Handled)
return;
foreach (var slot in itemSlots.Slots.Values)
{
if (slot.Locked || !slot.EjectOnUse || slot.Item == null)
continue;
args.Handled = true;
TryEjectToHands(uid, slot, args.UserUid);
break;
}
}
/// <summary>
/// Tries to insert a held item in any fitting item slot. If a valid slot already contains an item, it will
/// swap it out and place the old one in the user's hand.
@@ -172,7 +192,7 @@ namespace Content.Shared.Containers.ItemSlots
// ContainerSlot automatically raises a directed EntInsertedIntoContainerMessage
if (slot.InsertSound != null)
SoundSystem.Play(Filter.Pvs(uid), slot.InsertSound.GetSound(), uid);
SoundSystem.Play(Filter.Pvs(uid), slot.InsertSound.GetSound(), uid, slot.SoundOptions);
}
/// <summary>
@@ -267,7 +287,7 @@ namespace Content.Shared.Containers.ItemSlots
// ContainerSlot automatically raises a directed EntRemovedFromContainerMessage
if (slot.EjectSound != null)
SoundSystem.Play(Filter.Pvs(uid), slot.EjectSound.GetSound(), uid);
SoundSystem.Play(Filter.Pvs(uid), slot.EjectSound.GetSound(), uid, slot.SoundOptions);
}
/// <summary>
@@ -317,7 +337,7 @@ namespace Content.Shared.Containers.ItemSlots
return false;
if (user != null && EntityManager.TryGetComponent(user.Value, out SharedHandsComponent? hands))
hands.TryPutInAnyHand(item);
hands.TryPutInActiveHandOrAny(item);
return true;
}

View File

@@ -1,6 +1,41 @@
- type: entity
id: BatteryGunBase
parent: BaseItem
abstract: true
components:
- type: RangedWeapon
- type: BatteryBarrel
fireRate: 2
minAngle: 0
maxAngle: 45
angleIncrease: 15
angleDecay: 45
ammoPrototype: RedLaser
currentSelector: Single
allSelectors:
- Single
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
cellSlot:
ejectOnUse: true
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellSmallStandard
whitelist:
components:
- Battery
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false
- type: entity
name: retro laser gun
parent: BaseItem
parent: BatteryGunBase
id: LaserGun
description: A weapon using light amplified by the stimulated emission of radiation.
components:
@@ -19,23 +54,7 @@
- type: RangedWeapon
- type: BatteryBarrel
minAngle: 10
maxAngle: 45
angleIncrease: 15
angleDecay: 45
currentSelector: Single
allSelectors:
- Single
fireRate: 2
powerCellPrototype: PowerCellSmallStandard
powerCellRemovable: true
fireCost: 40
ammoPrototype: RedLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
- type: Appearance
visuals:
- type: MagVisualizer
@@ -45,7 +64,7 @@
- type: entity
name: makeshift laser gun
parent: BaseItem
parent: BatteryGunBase
id: MakeshiftLaser
description: Better pray it won't burn your hands off.
components:
@@ -61,36 +80,12 @@
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/makeshift.rsi
- type: RangedWeapon
- type: BatteryBarrel
currentSelector: Single
allSelectors:
- Single
fireRate: 2
minAngle: 0
maxAngle: 45
angleIncrease: 15
angleDecay: 45
powerCellPrototype: PowerCellSmallStandard
powerCellRemovable: true
fireCost: 40
ammoPrototype: RedLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false
- type: entity
name: svalinn laser pistol
parent: BaseItem
parent: BatteryGunBase
id: LaserPistolSvalinn
description: A cheap and widely used laser pistol.
components:
@@ -106,36 +101,12 @@
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/svalinn.rsi
- type: RangedWeapon
- type: BatteryBarrel
currentSelector: Single
allSelectors:
- Single
fireRate: 2
minAngle: 0
maxAngle: 45
angleIncrease: 15
angleDecay: 45
powerCellPrototype: PowerCellSmallStandard
powerCellRemovable: true
fireCost: 20
ammoPrototype: RedLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false
- type: entity
name: cog laser carbine
parent: BaseItem
parent: BatteryGunBase
id: LaserRifleCog
description: Favoured by Nanotrasen Security for being cheap and easy to use.
components:
@@ -151,36 +122,12 @@
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/cog.rsi
- type: RangedWeapon
- type: BatteryBarrel
currentSelector: Single
allSelectors:
- Single
fireRate: 2
minAngle: 0
maxAngle: 45
angleIncrease: 15
angleDecay: 45
powerCellPrototype: PowerCellSmallStandard
powerCellRemovable: true
fireCost: 10
ammoPrototype: RedLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false
- type: entity
name: laser cannon
parent: BaseItem
parent: BatteryGunBase
id: LaserCannon
description: A heavy duty, high powered laser weapon.
components:
@@ -196,36 +143,25 @@
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
- type: RangedWeapon
- type: BatteryBarrel
currentSelector: Single
allSelectors:
- Single
fireRate: 2
minAngle: 0
maxAngle: 45
angleIncrease: 15
angleDecay: 45
powerCellPrototype: PowerCellSmallSuper
powerCellRemovable: true
fireCost: 600
ammoPrototype: RedHeavyLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false
cellSlot:
ejectOnUse: true
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellSmallSuper
whitelist:
components:
- Battery
- type: entity
name: x-ray cannon
parent: BaseItem
parent: BatteryGunBase
id: XrayCannon
description: An experimental weapon that uses concentrated x-ray energy against its target.
components:
@@ -241,26 +177,21 @@
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/xray.rsi
- type: RangedWeapon
- type: BatteryBarrel
currentSelector: Single
allSelectors:
- Single
fireRate: 2
minAngle: 0
maxAngle: 45
angleIncrease: 15
angleDecay: 45
powerCellPrototype: PowerCellSmallSuper
powerCellRemovable: true
fireCost: 600
ammoPrototype: XrayLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
cellSlot:
ejectOnUse: true
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellSmallSuper
whitelist:
components:
- Battery
- type: Appearance
visuals:
- type: MagVisualizer
@@ -270,7 +201,7 @@
- type: entity
name: taser
parent: BaseItem
parent: BatteryGunBase
id: TaserGun
description: A low-capacity, energy-based stun gun used by security teams to subdue targets at range.
components:
@@ -293,26 +224,23 @@
Slots:
- Belt
HeldPrefix: taser4
- type: RangedWeapon
- type: BatteryBarrel
currentSelector: Single
allSelectors:
- Single
fireRate: 2
minAngle: 5
maxAngle: 45
angleIncrease: 20
angleDecay: 15
powerCellPrototype: PowerCellSmallStandard
powerCellRemovable: false
fireCost: 80
ammoPrototype: BulletTaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/taser.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
cellSlot:
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
locked: true
startingItem: PowerCellSmallStandard
whitelist:
components:
- Battery
- type: Appearance
visuals:
- type: MagVisualizer
@@ -322,7 +250,7 @@
- type: entity
name: laser gun
parent: BaseItem
parent: BatteryGunBase
id: LaserSecGun
description: A laser gun.
components:
@@ -338,28 +266,16 @@
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
- type: RangedWeapon
- type: BatteryBarrel
minAngle: 10
maxAngle: 45
angleIncrease: 15
angleDecay: 45
currentSelector: Single
allSelectors:
- Single
minAngle: 1
fireRate: 6
powerCellPrototype: PowerCellMediumStandard
powerCellRemovable: true
ammoPrototype: RedLaser
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundPowerCellInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
soundPowerCellEject:
path: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false
cellSlot:
ejectOnUse: true
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellMediumStandard
whitelist:
components:
- Battery