Fix humanoid appearance error (#13721)

This commit is contained in:
Leon Friedrich
2023-01-27 11:04:58 +13:00
committed by GitHub
parent f27e7dd4d6
commit e8838af395
4 changed files with 46 additions and 28 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Ghost;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
@@ -86,28 +87,31 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
HumanoidAppearanceComponent component,
SpriteComponent sprite,
HumanoidVisualLayers key,
string protoId,
string? protoId,
bool sexMorph = false,
Color? color = null)
{
var layerIndex = sprite.LayerMapReserveBlank(key);
var layer = sprite[layerIndex];
layer.Visible = !IsHidden(component, key);
if (color != null)
layer.Color = color.Value;
if (protoId == null)
return;
if (sexMorph)
protoId = HumanoidVisualLayersExtension.GetSexMorph(key, component.Sex, protoId);
var proto = _prototypeManager.Index<HumanoidSpeciesSpriteLayer>(protoId);
component.BaseLayers[key] = proto;
var layerIndex = sprite.LayerMapReserveBlank(key);
var layer = sprite[layerIndex];
if (color != null)
layer.Color = color.Value;
else if (proto.MatchSkin)
layer.Color = proto.MatchSkin ? component.SkinColor.WithAlpha(proto.LayerAlpha) : Color.White;
if (proto.MatchSkin)
layer.Color = component.SkinColor.WithAlpha(proto.LayerAlpha);
if (proto.BaseSprite != null)
sprite.LayerSetSprite(layerIndex, proto.BaseSprite);
layer.Visible = !IsHidden(component, key);
}
/// <summary>

View File

@@ -1,9 +1,11 @@
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using static Content.Shared.Humanoid.HumanoidAppearanceState;
namespace Content.Client.Humanoid;
@@ -18,12 +20,14 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
public Action<MarkingSet>? OnMarkingColorChange;
public Action<MarkingSet>? OnMarkingRankChange;
public Action<HumanoidVisualLayers, CustomBaseLayerInfo?>? OnLayerInfoModified;
private readonly IPrototypeManager _protoMan = default!;
private readonly Dictionary<HumanoidVisualLayers, HumanoidBaseLayerModifier> _modifiers = new();
public HumanoidMarkingModifierWindow()
{
RobustXamlLoader.Load(this);
_protoMan = IoCManager.Resolve<IPrototypeManager>();
foreach (var layer in Enum.GetValues<HumanoidVisualLayers>())
{
@@ -31,14 +35,7 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
BaseLayersContainer.AddChild(modifier);
_modifiers.Add(layer, modifier);
modifier.OnStateChanged += delegate
{
OnLayerInfoModified!(
layer,
modifier.Enabled
? new CustomBaseLayerInfo(modifier.State, modifier.Color)
: null);
};
modifier.OnStateChanged += () => OnStateChanged(layer, modifier);
}
MarkingPickerWidget.OnMarkingAdded += set => OnMarkingAdded!(set);
@@ -52,6 +49,18 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
MarkingPickerWidget.IgnoreSpecies = MarkingForced.Pressed;
}
private void OnStateChanged(HumanoidVisualLayers layer, HumanoidBaseLayerModifier modifier)
{
if (!modifier.Enabled)
{
OnLayerInfoModified?.Invoke(layer, null);
return;
}
string? state = _protoMan.HasIndex<HumanoidSpeciesSpriteLayer>(modifier.Text) ? modifier.Text : null;
OnLayerInfoModified?.Invoke(layer, new CustomBaseLayerInfo(state, modifier.Color));
}
public void SetState(MarkingSet markings, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info)
{
MarkingPickerWidget.SetData(markings, species, skinColor);
@@ -64,7 +73,7 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
continue;
}
modifier.SetState(true, layerInfo.ID, layerInfo.Color ?? Color.White);
modifier.SetState(true, layerInfo.ID ?? string.Empty, layerInfo.Color ?? Color.White);
}
}
@@ -76,7 +85,7 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
private BoxContainer _infoBox;
public bool Enabled => _enable.Pressed;
public string State => _lineEdit.Text;
public string Text => _lineEdit.Text;
public Color Color => _colorSliders.Color;
public Action? OnStateChanged;
@@ -117,7 +126,9 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
var lineEditBox = new BoxContainer();
lineEditBox.AddChild(new Label { Text = "Prototype id: "});
_lineEdit = new();
// TODO: This line edit should really be an options / dropdown selector, not text.
_lineEdit = new() { MinWidth = 200 };
_lineEdit.OnTextEntered += args => OnStateChanged!();
lineEditBox.AddChild(_lineEdit);
_infoBox.AddChild(lineEditBox);

View File

@@ -114,9 +114,9 @@ public sealed class HumanoidAppearanceState : ComponentState
[Serializable, NetSerializable]
public readonly struct CustomBaseLayerInfo
{
public CustomBaseLayerInfo(string id, Color? color = null)
public CustomBaseLayerInfo(string? id, Color? color = null)
{
DebugTools.Assert(IoCManager.Resolve<IPrototypeManager>().HasIndex<HumanoidSpeciesSpriteLayer>(id));
DebugTools.Assert(id == null || IoCManager.Resolve<IPrototypeManager>().HasIndex<HumanoidSpeciesSpriteLayer>(id));
ID = id;
Color = color;
}
@@ -124,11 +124,11 @@ public sealed class HumanoidAppearanceState : ComponentState
/// <summary>
/// ID of this custom base layer. Must be a <see cref="HumanoidSpeciesSpriteLayer"/>.
/// </summary>
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<HumanoidSpeciesSpriteLayer>), required: true)]
public string ID { init; get; }
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<HumanoidSpeciesSpriteLayer>))]
public string? ID { init; get; }
/// <summary>
/// Color of this custom base layer. Null implies skin colour.
/// Color of this custom base layer. Null implies skin colour if the corresponding <see cref="HumanoidSpeciesSpriteLayer"/> is set to match skin.
/// </summary>
[DataField("color")]
public Color? Color { init; get; }

View File

@@ -165,7 +165,7 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
/// <param name="id">The ID of the sprite to use. See <see cref="HumanoidSpeciesSpriteLayer"/>.</param>
/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string id, bool sync = true,
public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string? id, bool sync = true,
HumanoidAppearanceComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
@@ -192,7 +192,10 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
if (!Resolve(uid, ref humanoid))
return;
humanoid.CustomBaseLayers[layer] = humanoid.CustomBaseLayers[layer] with { Color = color };
if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
humanoid.CustomBaseLayers[layer] = info with { Color = color };
else
humanoid.CustomBaseLayers[layer] = new(null, color);
if (sync)
Dirty(humanoid);