Fix humanoid appearance error (#13721)

This commit is contained in:
Leon Friedrich
2023-01-27 11:04:58 +13:00
committed by GitHub
parent f27e7dd4d6
commit e8838af395
4 changed files with 46 additions and 28 deletions

View File

@@ -165,7 +165,7 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
/// <param name="id">The ID of the sprite to use. See <see cref="HumanoidSpeciesSpriteLayer"/>.</param>
/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string id, bool sync = true,
public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string? id, bool sync = true,
HumanoidAppearanceComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
@@ -192,7 +192,10 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
if (!Resolve(uid, ref humanoid))
return;
humanoid.CustomBaseLayers[layer] = humanoid.CustomBaseLayers[layer] with { Color = color };
if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
humanoid.CustomBaseLayers[layer] = info with { Color = color };
else
humanoid.CustomBaseLayers[layer] = new(null, color);
if (sync)
Dirty(humanoid);