Replace obsolete functions in NPC systems (#31448)

This commit is contained in:
Mervill
2024-08-26 15:29:44 -07:00
committed by GitHub
parent f65f57ef92
commit e85c25a746
4 changed files with 12 additions and 10 deletions

View File

@@ -20,6 +20,7 @@ public sealed class NPCJukeSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly MeleeWeaponSystem _melee = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private EntityQuery<NPCMeleeCombatComponent> _npcMeleeQuery;
@@ -59,7 +60,7 @@ public sealed class NPCJukeSystem : EntitySystem
return;
}
var currentTile = grid.CoordinatesToTile(args.Transform.Coordinates);
var currentTile = _mapSystem.CoordinatesToTile(args.Transform.GridUid.Value, grid, args.Transform.Coordinates);
if (component.TargetTile == null)
{
@@ -116,7 +117,7 @@ public sealed class NPCJukeSystem : EntitySystem
return;
}
var targetCoords = grid.GridTileToWorld(component.TargetTile.Value);
var targetCoords = _mapSystem.GridTileToWorld(args.Transform.GridUid.Value, grid, component.TargetTile.Value);
var targetDir = (targetCoords.Position - args.WorldPosition);
targetDir = args.OffsetRotation.RotateVec(targetDir);
const float weight = 1f;

View File

@@ -166,8 +166,8 @@ public sealed partial class NPCSteeringSystem
}
// Check if mapids match.
var targetMap = targetCoordinates.ToMap(EntityManager, _transform);
var ourMap = ourCoordinates.ToMap(EntityManager, _transform);
var targetMap = _transform.ToMapCoordinates(targetCoordinates);
var ourMap = _transform.ToMapCoordinates(ourCoordinates);
if (targetMap.MapId != ourMap.MapId)
{
@@ -258,7 +258,7 @@ public sealed partial class NPCSteeringSystem
return false;
}
targetMap = targetCoordinates.ToMap(EntityManager, _transform);
targetMap = _transform.ToMapCoordinates(targetCoordinates);
// Can't make it again.
if (ourMap.MapId != targetMap.MapId)
@@ -439,7 +439,7 @@ public sealed partial class NPCSteeringSystem
if (!node.Data.IsFreeSpace)
break;
var nodeMap = node.Coordinates.ToMap(EntityManager, _transform);
var nodeMap = _transform.ToMapCoordinates(node.Coordinates);
// If any nodes are 'behind us' relative to the target we'll prune them.
// This isn't perfect but should fix most cases of stutter stepping.

View File

@@ -207,7 +207,7 @@ public sealed partial class NPCSteeringSystem
return;
}
foreach (var ent in grid.GetLocalAnchoredEntities(poly.Box))
foreach (var ent in _mapSystem.GetLocalAnchoredEntities(poly.GraphUid, grid, poly.Box))
{
if (!_physicsQuery.TryGetComponent(ent, out var body) ||
!body.Hard ||

View File

@@ -54,6 +54,7 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly PathfindingSystem _pathfindingSystem = default!;
[Dependency] private readonly PryingSystem _pryingSystem = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
[Dependency] private readonly SharedMoverController _mover = default!;