More blood tweaks (#6811)
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@@ -49,7 +49,7 @@ namespace Content.Server.Fluids.EntitySystems
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// Opacity based on level of fullness to overflow
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// Hard-cap lower bound for visibility reasons
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var volumeScale = puddleComponent.CurrentVolume.Float() / puddleComponent.OverflowVolume.Float();
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var volumeScale = puddleComponent.CurrentVolume.Float() / puddleComponent.OverflowVolume.Float() * puddleComponent.OpacityModifier;
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var puddleSolution = _solutionContainerSystem.EnsureSolution(uid, puddleComponent.SolutionName);
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