Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
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@@ -571,7 +571,7 @@ public sealed partial class ClimbSystem : VirtualController
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_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage, origin: args.Climber);
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_damageableSystem.TryChangeDamage(uid, component.TableDamage, origin: args.Climber);
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_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
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_stunSystem.TryUpdateParalyzeDuration(args.Climber, TimeSpan.FromSeconds(component.StunTime));
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// Not shown to the user, since they already get a 'you climb on the glass table' popup
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_popupSystem.PopupEntity(
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