Play time tracking: Job timers 3: more titles: when the (#9978)

Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Pieter-Jan Briers
2022-08-07 08:00:42 +02:00
committed by GitHub
parent 6b94db0336
commit e852ada6c8
91 changed files with 5044 additions and 247 deletions

View File

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using System.Threading;
using System.Threading.Tasks;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Preferences.Managers;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Server.Database;
/// <summary>
/// Manages per-user data that comes from the database. Ensures it is loaded efficiently on client connect,
/// and ensures data is loaded before allowing players to spawn or such.
/// </summary>
/// <remarks>
/// Actual loading code is handled by separate managers such as <see cref="IServerPreferencesManager"/>.
/// This manager is simply a centralized "is loading done" controller for other code to rely on.
/// </remarks>
public sealed class UserDbDataManager
{
[Dependency] private readonly IServerPreferencesManager _prefs = default!;
[Dependency] private readonly PlayTimeTrackingManager _playTimeTracking = default!;
private readonly Dictionary<NetUserId, UserData> _users = new();
// TODO: Ideally connected/disconnected would be subscribed to IPlayerManager directly,
// but this runs into ordering issues with game ticker.
public void ClientConnected(IPlayerSession session)
{
DebugTools.Assert(!_users.ContainsKey(session.UserId), "We should not have any cached data on client connect.");
var cts = new CancellationTokenSource();
var task = Load(session, cts.Token);
var data = new UserData(cts, task);
_users.Add(session.UserId, data);
}
public void ClientDisconnected(IPlayerSession session)
{
_users.Remove(session.UserId, out var data);
if (data == null)
throw new InvalidOperationException("Did not have cached data in ClientDisconnect!");
data.Cancel.Cancel();
data.Cancel.Dispose();
_prefs.OnClientDisconnected(session);
_playTimeTracking.ClientDisconnected(session);
}
private async Task Load(IPlayerSession session, CancellationToken cancel)
{
await Task.WhenAll(
_prefs.LoadData(session, cancel),
_playTimeTracking.LoadData(session, cancel));
}
public Task WaitLoadComplete(IPlayerSession session)
{
return _users[session.UserId].Task;
}
public bool IsLoadComplete(IPlayerSession session)
{
return _users[session.UserId].Task.IsCompleted;
}
private sealed record UserData(CancellationTokenSource Cancel, Task Task);
}