[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)
* fixed * clean up * orks fix smart * review fix 1 * more requested changes * less cursed * more descriptive description * better wording
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@@ -51,9 +51,9 @@ public sealed class EmagSystem : EntitySystem
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}
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/// <summary>
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/// Does the emag effect on a specified entity
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/// Does the emag effect on a specified entity with a specified EmagType. The optional field customEmagType can be used to override the emag type defined in the component.
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/// </summary>
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public bool TryEmagEffect(Entity<EmagComponent?> ent, EntityUid user, EntityUid target)
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public bool TryEmagEffect(Entity<EmagComponent?> ent, EntityUid user, EntityUid target, EmagType? customEmagType = null)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return false;
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@@ -68,7 +68,9 @@ public sealed class EmagSystem : EntitySystem
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return false;
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}
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var emaggedEvent = new GotEmaggedEvent(user, ent.Comp.EmagType);
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var typeToUse = customEmagType ?? ent.Comp.EmagType;
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var emaggedEvent = new GotEmaggedEvent(user, typeToUse);
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RaiseLocalEvent(target, ref emaggedEvent);
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if (!emaggedEvent.Handled)
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@@ -78,7 +80,7 @@ public sealed class EmagSystem : EntitySystem
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_audio.PlayPredicted(ent.Comp.EmagSound, ent, ent);
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_adminLogger.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(user):player} emagged {ToPrettyString(target):target} with flag(s): {ent.Comp.EmagType}");
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_adminLogger.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(user):player} emagged {ToPrettyString(target):target} with flag(s): {typeToUse}");
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if (emaggedEvent.Handled)
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_sharedCharges.TryUseCharge(chargesEnt);
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@@ -87,7 +89,7 @@ public sealed class EmagSystem : EntitySystem
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{
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EnsureComp<EmaggedComponent>(target, out var emaggedComp);
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emaggedComp.EmagType |= ent.Comp.EmagType;
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emaggedComp.EmagType |= typeToUse;
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Dirty(target, emaggedComp);
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}
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@@ -129,9 +131,10 @@ public sealed class EmagSystem : EntitySystem
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[Flags]
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[Serializable, NetSerializable]
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public enum EmagType : byte
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public enum EmagType
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{
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None = 0,
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All = ~None,
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Interaction = 1 << 1,
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Access = 1 << 2
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}
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