Escape inventory refactor (#10203)
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@@ -23,7 +23,7 @@ namespace Content.Server.Contests
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/// </summary>
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public float MassContest(EntityUid roller, EntityUid target, PhysicsComponent? rollerPhysics = null, PhysicsComponent? targetPhysics = null)
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{
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if (!Resolve(roller, ref rollerPhysics) || !Resolve(target, ref targetPhysics))
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if (!Resolve(roller, ref rollerPhysics, false) || !Resolve(target, ref targetPhysics, false))
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return 1f;
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if (rollerPhysics == null || targetPhysics == null)
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@@ -43,7 +43,7 @@ namespace Content.Server.Contests
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/// <summary>
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public float DamageContest(EntityUid roller, EntityUid target, DamageableComponent? rollerDamage = null, DamageableComponent? targetDamage = null)
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{
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if (!Resolve(roller, ref rollerDamage) || !Resolve(target, ref targetDamage))
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if (!Resolve(roller, ref rollerDamage, false) || !Resolve(target, ref targetDamage, false))
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return 1f;
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if (rollerDamage == null || targetDamage == null)
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