diff --git a/Content.Shared/Storage/EntitySpawnEntry.cs b/Content.Shared/Storage/EntitySpawnEntry.cs index 44f7cff43e..33a6a3d7ac 100644 --- a/Content.Shared/Storage/EntitySpawnEntry.cs +++ b/Content.Shared/Storage/EntitySpawnEntry.cs @@ -13,8 +13,8 @@ namespace Content.Shared.Storage; public struct EntitySpawnEntry { [ViewVariables(VVAccess.ReadWrite)] - [DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))] - public string PrototypeId = default!; + [DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer))] + public string? PrototypeId; /// /// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.