Allow unbuckling incapacitated people from vehicles. Fix being able to unbuckle yourself while incapacitated (#21556)
* a * review * reviews???? * another fix! * goofy * Fix my own fuckup
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@@ -435,9 +435,12 @@ public abstract partial class SharedBuckleSystem
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if (HasComp<SleepingComponent>(buckleUid) && buckleUid == userUid)
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if (HasComp<SleepingComponent>(buckleUid) && buckleUid == userUid)
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return false;
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return false;
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// If the strap is a vehicle and the rider is not the person unbuckling, return.
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// If the strap is a vehicle and the rider is not the person unbuckling, return. Unless the rider is crit or dead.
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if (TryComp<VehicleComponent>(strapUid, out var vehicle) &&
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if (TryComp<VehicleComponent>(strapUid, out var vehicle) && vehicle.Rider != userUid && !_mobState.IsIncapacitated(buckleUid))
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vehicle.Rider != userUid)
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return false;
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// If the person is crit or dead in any kind of strap, return. This prevents people from unbuckling themselves while incapacitated.
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if (_mobState.IsIncapacitated(buckleUid) && userUid == buckleUid)
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return false;
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return false;
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}
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}
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