Fix some of the build (#2894)
* THIS TIME FOR REAL * Fix build * Bring back old power code * Remove debugger break Co-authored-by: AJCM <AJCM@tutanota.com>
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@@ -4,6 +4,7 @@ using System.Diagnostics;
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using System.Linq;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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@@ -92,10 +93,10 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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public void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad)
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{
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Debug.Assert(_providers.Contains(provider));
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DebugTools.Assert(_providers.Contains(provider));
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TotalPowerReceiverLoad -= oldLoad;
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TotalPowerReceiverLoad += newLoad;
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}
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}
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public void Update(float frameTime)
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{
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@@ -150,9 +151,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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private void SetTotalPowerReceiverLoad(int totalPowerReceiverLoad)
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{
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Debug.Assert(totalPowerReceiverLoad >= 0);
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DebugTools.Assert(totalPowerReceiverLoad >= 0, $"Expected load equal to or greater than 0, was {totalPowerReceiverLoad}");
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_totalPowerReceiverLoad = totalPowerReceiverLoad;
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}
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#endregion
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