Reagent interactivity (pt. 1) (#15130)
* Puddle slippy * spillable melee * splash spilling! * splat melee sound * p
This commit is contained in:
@@ -31,12 +31,12 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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solutionContainerSystem.TryGetSolution(owner, spillableComponent.SolutionName,
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out var compSolution))
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{
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spillableSystem.SpillAt(compSolution, coordinates, "PuddleSmear", false);
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spillableSystem.SplashSpillAt(owner, compSolution, coordinates, "PuddleSmear", false, user: cause);
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}
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else if (Solution != null &&
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solutionContainerSystem.TryGetSolution(owner, Solution, out var behaviorSolution))
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{
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spillableSystem.SpillAt(behaviorSolution, coordinates, "PuddleSmear");
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spillableSystem.SplashSpillAt(owner, behaviorSolution, coordinates, "PuddleSmear", user: cause);
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}
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}
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}
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@@ -1,3 +1,5 @@
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using Content.Shared.FixedPoint;
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namespace Content.Server.Fluids.Components;
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[RegisterComponent]
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@@ -15,4 +17,10 @@ public sealed class SpillableComponent : Component
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[DataField("spillDelay")]
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public float? SpillDelay;
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/// <summary>
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/// At most how much reagent can be splashed on someone at once?
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/// </summary>
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[DataField("maxMeleeSpillAmount")]
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public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
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}
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@@ -1,8 +1,13 @@
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Popups;
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using Content.Shared.Slippery;
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using Content.Shared.StepTrigger.Components;
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using Content.Shared.StepTrigger.Systems;
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using JetBrains.Annotations;
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@@ -11,6 +16,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Solution = Content.Shared.Chemistry.Components.Solution;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Fluids.EntitySystems
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{
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@@ -21,7 +27,10 @@ namespace Content.Server.Fluids.EntitySystems
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[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
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[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly ReactiveSystem _reactive = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public static float PuddleVolume = 1000;
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@@ -38,6 +47,7 @@ namespace Content.Server.Fluids.EntitySystems
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SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
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SubscribeLocalEvent<PuddleComponent, SolutionChangedEvent>(OnSolutionUpdate);
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SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnPuddleInit);
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SubscribeLocalEvent<PuddleComponent, SlipEvent>(OnPuddleSlip);
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}
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public override void Update(float frameTime)
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@@ -55,6 +65,29 @@ namespace Content.Server.Fluids.EntitySystems
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_solutionContainerSystem.EnsureSolution(uid, component.SolutionName, FixedPoint2.New(PuddleVolume), out _);
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}
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private void OnPuddleSlip(EntityUid uid, PuddleComponent component, ref SlipEvent args)
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{
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// Reactive entities have a chance to get a touch reaction from slipping on a puddle
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// (i.e. it is implied they fell face first onto it or something)
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if (!HasComp<ReactiveComponent>(args.Slipped))
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return;
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// Eventually probably have some system of 'body coverage' to tweak the probability but for now just 0.5
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// (implying that spacemen have a 50% chance to either land on their ass or their face)
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if (!_random.Prob(0.5f))
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return;
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
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return;
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_popup.PopupEntity(Loc.GetString("puddle-component-slipped-touch-reaction", ("puddle", uid)),
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args.Slipped, args.Slipped, PopupType.SmallCaution);
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// Take 15% of the puddle solution
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var splitSol = _solutionContainerSystem.SplitSolution(uid, solution, solution.Volume * 0.15f);
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_reactive.DoEntityReaction(args.Slipped, splitSol, ReactionMethod.Touch);
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}
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private void OnSolutionUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args)
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{
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if (args.Solution.Name != component.SolutionName)
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@@ -15,8 +15,17 @@ using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Content.Shared.Spillable;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Fluids.EntitySystems;
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@@ -28,19 +37,32 @@ public sealed class SpillableSystem : EntitySystem
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger= default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly ReactiveSystem _reactive = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
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SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit);
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SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
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SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow);
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SubscribeLocalEvent<SpillableComponent, SpillDoAfterEvent>(OnDoAfter);
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}
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private void OnExamined(EntityUid uid, SpillableComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
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if (HasComp<MeleeWeaponComponent>(uid))
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args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
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}
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private void OnSpikeOverflow(EntityUid uid, SpillableComponent component, SolutionSpikeOverflowEvent args)
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{
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if (!args.Handled)
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@@ -104,11 +126,61 @@ public sealed class SpillableSystem : EntitySystem
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if (args.User != null)
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{
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_adminLogger.Add(LogType.Landed,
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$"{ToPrettyString(uid):entity} spilled a solution {SolutionContainerSystem.ToPrettyString(solution):solution} on landing");
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$"{ToPrettyString(args.User.Value):user} threw {ToPrettyString(uid):entity} which spilled a solution {SolutionContainerSystem.ToPrettyString(solution):solution} on landing");
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}
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var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.Volume);
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SpillAt(drainedSolution, EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear");
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SplashSpillAt(uid, drainedSolution, Transform(uid).Coordinates, "PuddleSmear");
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}
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private void SplashOnMeleeHit(EntityUid uid, SpillableComponent component, MeleeHitEvent args)
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{
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// When attacking someone reactive with a spillable entity,
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// splash a little on them (touch react)
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// If this also has solution transfer, then assume the transfer amount is how much we want to spill.
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// Otherwise let's say they want to spill a quarter of its max volume.
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if (!_solutionContainerSystem.TryGetDrainableSolution(uid, out var solution))
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return;
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if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
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return;
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var hitCount = args.HitEntities.Count;
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var totalSplit = FixedPoint2.Min(solution.MaxVolume * 0.25, solution.Volume);
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if (TryComp<SolutionTransferComponent>(uid, out var transfer))
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{
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totalSplit = FixedPoint2.Min(transfer.TransferAmount, solution.Volume);
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}
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// a little lame, but reagent quantity is not very balanced and we don't want people
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// spilling like 100u of reagent on someone at once!
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totalSplit = FixedPoint2.Min(totalSplit, component.MaxMeleeSpillAmount);
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foreach (var hit in args.HitEntities)
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{
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if (!HasComp<ReactiveComponent>(hit))
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{
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hitCount -= 1; // so we don't undershoot solution calculation for actual reactive entities
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continue;
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}
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var splitSolution = _solutionContainerSystem.SplitSolution(uid, solution, totalSplit / hitCount);
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_adminLogger.Add(LogType.MeleeHit, $"{ToPrettyString(args.User)} splashed {SolutionContainerSystem.ToPrettyString(splitSolution):solution} from {ToPrettyString(uid):entity} onto {ToPrettyString(hit):target}");
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_reactive.DoEntityReaction(hit, splitSolution, ReactionMethod.Touch);
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_popup.PopupEntity(
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Loc.GetString("spill-melee-hit-attacker", ("amount", totalSplit / hitCount), ("spillable", uid),
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("target", Identity.Entity(hit, EntityManager))),
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hit, args.User);
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_popup.PopupEntity(
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Loc.GetString("spill-melee-hit-others", ("attacker", args.User), ("spillable", uid),
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("target", Identity.Entity(hit, EntityManager))),
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hit, Filter.PvsExcept(args.User), true, PopupType.SmallCaution);
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}
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}
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private void AddSpillVerb(EntityUid uid, SpillableComponent component, GetVerbsEvent<Verb> args)
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@@ -144,6 +216,39 @@ public sealed class SpillableSystem : EntitySystem
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// First splashes reagent on reactive entities near the spilling entity, then spills the rest regularly to a
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/// puddle. This is intended for 'destructive' spills, like when entities are destroyed or thrown.
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/// </summary>
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public PuddleComponent? SplashSpillAt(EntityUid uid, Solution solution, EntityCoordinates coordinates, string prototype,
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bool overflow = true, bool sound = true, bool combine = true, EntityUid? user=null)
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{
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if (solution.Volume == 0)
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return null;
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// Get reactive entities nearby--if there are some, it'll spill a bit on them instead.
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foreach (var ent in _entityLookup.GetComponentsInRange<ReactiveComponent>(coordinates, 1.0f))
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{
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// sorry! no overload for returning uid, so .owner must be used
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var owner = ent.Owner;
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// between 5 and 30%
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var splitAmount = solution.Volume * _random.NextFloat(0.05f, 0.30f);
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var splitSolution = solution.SplitSolution(splitAmount);
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if (user != null)
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{
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_adminLogger.Add(LogType.Landed,
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$"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):entity} which splashed a solution {SolutionContainerSystem.ToPrettyString(solution):solution} onto {ToPrettyString(owner):target}");
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}
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_reactive.DoEntityReaction(owner, splitSolution, ReactionMethod.Touch);
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_popup.PopupEntity(Loc.GetString("spill-land-spilled-on-other", ("spillable", uid), ("target", owner)), owner, PopupType.SmallCaution);
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}
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return SpillAt(solution, coordinates, prototype, overflow, sound, combine: combine);
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}
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/// <summary>
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/// Spills solution at the specified grid coordinates.
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/// </summary>
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@@ -159,7 +264,6 @@ public sealed class SpillableSystem : EntitySystem
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{
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if (solution.Volume == 0) return null;
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if (!_mapManager.TryGetGrid(coordinates.GetGridUid(EntityManager), out var mapGrid))
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return null; // Let's not spill to space.
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@@ -136,7 +136,7 @@ namespace Content.Server.Nutrition.EntitySystems
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continue;
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}
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_reactiveSystem.ReactionEntity(containerManager.Owner, ReactionMethod.Ingestion, inhaledSolution);
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_reactiveSystem.DoEntityReaction(containerManager.Owner, inhaledSolution, ReactionMethod.Ingestion);
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_bloodstreamSystem.TryAddToChemicals(containerManager.Owner, inhaledSolution, bloodstream);
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}
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@@ -17,14 +17,6 @@ namespace Content.Shared.Chemistry
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public void ReactionEntity(EntityUid uid, ReactionMethod method, Solution solution)
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{
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foreach (var (id, quantity) in solution)
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{
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ReactionEntity(uid, method, id, quantity, solution);
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}
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}
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public void DoEntityReaction(EntityUid uid, Solution solution, ReactionMethod method)
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{
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foreach (var (reagentId, quantity) in solution.Contents.ToArray())
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@@ -1 +1,2 @@
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puddle-component-examine-is-slipper-text = It looks slippery.
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puddle-component-slipped-touch-reaction = The chemicals in {THE($puddle)} get on your skin!
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@@ -3,3 +3,11 @@
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spill-target-verb-get-data-text = Spill liquid
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spill-target-verb-activate-cannot-drain-message = You can't pour anything from {$owner}!
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spill-target-verb-activate-is-empty-message = {$owner} is empty!
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spill-melee-hit-attacker = You spill {$amount}u of {THE($spillable)} onto {THE($target)}!
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spill-melee-hit-others = {CAPITALIZE(THE($attacker))} spills some of {THE($spillable)} onto {THE($target)}!
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spill-land-spilled-on-other = {CAPITALIZE(THE($spillable))} spills some of its solution onto {THE($target)}!
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spill-examine-is-spillable = This container looks spillable.
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spill-examine-spillable-weapon = You could splash this onto someone with a melee attack.
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@@ -14,6 +14,12 @@
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- type: Drink
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- type: Sprite
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state: icon
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: Spillable
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solution: drink
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- type: FitsInDispenser
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@@ -44,6 +44,12 @@
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False: {state: "icon"}
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- type: Spillable
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solution: drink
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: ItemCooldown
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- type: Recyclable
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- type: SpaceGarbage
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@@ -31,6 +31,12 @@
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state: icon
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- type: Spillable
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solution: drink
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: ItemCooldown
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- type: entity
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@@ -17,6 +17,12 @@
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maxTransferAmount: 5
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- type: Drink
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isOpen: true
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: Spillable
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solution: drink
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- type: FitsInDispenser
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@@ -53,6 +53,12 @@
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path: /Audio/Items/eating_1.ogg
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- type: Spillable
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solution: food
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: TrashOnEmpty
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solution: food
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@@ -26,6 +26,13 @@
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Blunt: 5
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- type: Spillable
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solution: food
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# soup weapon!
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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@@ -42,6 +42,12 @@
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sprite: Objects/Specific/Chemistry/beaker.rsi
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- type: Spillable
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solution: drink
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: TrashOnEmpty
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solution: drink
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- type: StaticPrice
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@@ -16,6 +16,12 @@
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visible: false
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- type: Item
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sprite: Objects/Specific/Chemistry/beaker.rsi
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: SolutionContainerManager
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solutions:
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beaker:
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@@ -35,6 +35,12 @@
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interfaces:
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- key: enum.TransferAmountUiKey.Key
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type: TransferAmountBoundUserInterface
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- type: MeleeWeapon
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soundNoDamage:
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path: "/Audio/Effects/Fluids/splat.ogg"
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damage:
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types:
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Blunt: 0
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- type: Spillable
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solution: bucket
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- type: DrawableSolution
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Reference in New Issue
Block a user