Reagent interactivity (pt. 1) (#15130)

* Puddle slippy

* spillable melee

* splash spilling!

* splat melee sound

* p
This commit is contained in:
Kara
2023-04-06 14:20:48 -07:00
committed by GitHub
parent a879b049da
commit e7e9be0073
17 changed files with 219 additions and 18 deletions

View File

@@ -31,12 +31,12 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
solutionContainerSystem.TryGetSolution(owner, spillableComponent.SolutionName, solutionContainerSystem.TryGetSolution(owner, spillableComponent.SolutionName,
out var compSolution)) out var compSolution))
{ {
spillableSystem.SpillAt(compSolution, coordinates, "PuddleSmear", false); spillableSystem.SplashSpillAt(owner, compSolution, coordinates, "PuddleSmear", false, user: cause);
} }
else if (Solution != null && else if (Solution != null &&
solutionContainerSystem.TryGetSolution(owner, Solution, out var behaviorSolution)) solutionContainerSystem.TryGetSolution(owner, Solution, out var behaviorSolution))
{ {
spillableSystem.SpillAt(behaviorSolution, coordinates, "PuddleSmear"); spillableSystem.SplashSpillAt(owner, behaviorSolution, coordinates, "PuddleSmear", user: cause);
} }
} }
} }

View File

@@ -1,3 +1,5 @@
using Content.Shared.FixedPoint;
namespace Content.Server.Fluids.Components; namespace Content.Server.Fluids.Components;
[RegisterComponent] [RegisterComponent]
@@ -15,4 +17,10 @@ public sealed class SpillableComponent : Component
[DataField("spillDelay")] [DataField("spillDelay")]
public float? SpillDelay; public float? SpillDelay;
/// <summary>
/// At most how much reagent can be splashed on someone at once?
/// </summary>
[DataField("maxMeleeSpillAmount")]
public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
} }

View File

@@ -1,8 +1,13 @@
using Content.Server.Chemistry.EntitySystems; using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components; using Content.Server.Fluids.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Fluids; using Content.Shared.Fluids;
using Content.Shared.Popups;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Components; using Content.Shared.StepTrigger.Components;
using Content.Shared.StepTrigger.Systems; using Content.Shared.StepTrigger.Systems;
using JetBrains.Annotations; using JetBrains.Annotations;
@@ -11,6 +16,7 @@ using Robust.Shared.Map;
using Robust.Shared.Player; using Robust.Shared.Player;
using Solution = Content.Shared.Chemistry.Components.Solution; using Solution = Content.Shared.Chemistry.Components.Solution;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Fluids.EntitySystems namespace Content.Server.Fluids.EntitySystems
{ {
@@ -21,7 +27,10 @@ namespace Content.Server.Fluids.EntitySystems
[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!; [Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!; [Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!; [Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public static float PuddleVolume = 1000; public static float PuddleVolume = 1000;
@@ -38,6 +47,7 @@ namespace Content.Server.Fluids.EntitySystems
SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined); SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
SubscribeLocalEvent<PuddleComponent, SolutionChangedEvent>(OnSolutionUpdate); SubscribeLocalEvent<PuddleComponent, SolutionChangedEvent>(OnSolutionUpdate);
SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnPuddleInit); SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnPuddleInit);
SubscribeLocalEvent<PuddleComponent, SlipEvent>(OnPuddleSlip);
} }
public override void Update(float frameTime) public override void Update(float frameTime)
@@ -55,6 +65,29 @@ namespace Content.Server.Fluids.EntitySystems
_solutionContainerSystem.EnsureSolution(uid, component.SolutionName, FixedPoint2.New(PuddleVolume), out _); _solutionContainerSystem.EnsureSolution(uid, component.SolutionName, FixedPoint2.New(PuddleVolume), out _);
} }
private void OnPuddleSlip(EntityUid uid, PuddleComponent component, ref SlipEvent args)
{
// Reactive entities have a chance to get a touch reaction from slipping on a puddle
// (i.e. it is implied they fell face first onto it or something)
if (!HasComp<ReactiveComponent>(args.Slipped))
return;
// Eventually probably have some system of 'body coverage' to tweak the probability but for now just 0.5
// (implying that spacemen have a 50% chance to either land on their ass or their face)
if (!_random.Prob(0.5f))
return;
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
return;
_popup.PopupEntity(Loc.GetString("puddle-component-slipped-touch-reaction", ("puddle", uid)),
args.Slipped, args.Slipped, PopupType.SmallCaution);
// Take 15% of the puddle solution
var splitSol = _solutionContainerSystem.SplitSolution(uid, solution, solution.Volume * 0.15f);
_reactive.DoEntityReaction(args.Slipped, splitSol, ReactionMethod.Touch);
}
private void OnSolutionUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args) private void OnSolutionUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args)
{ {
if (args.Solution.Name != component.SolutionName) if (args.Solution.Name != component.SolutionName)

View File

@@ -15,8 +15,17 @@ using Robust.Shared.Map;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Shared.Spillable; using Content.Shared.Spillable;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Fluids.EntitySystems; namespace Content.Server.Fluids.EntitySystems;
@@ -28,19 +37,32 @@ public sealed class SpillableSystem : EntitySystem
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!; [Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!; [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand); SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit);
SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb); SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped); SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow); SubscribeLocalEvent<SpillableComponent, SolutionSpikeOverflowEvent>(OnSpikeOverflow);
SubscribeLocalEvent<SpillableComponent, SpillDoAfterEvent>(OnDoAfter); SubscribeLocalEvent<SpillableComponent, SpillDoAfterEvent>(OnDoAfter);
} }
private void OnExamined(EntityUid uid, SpillableComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
if (HasComp<MeleeWeaponComponent>(uid))
args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
}
private void OnSpikeOverflow(EntityUid uid, SpillableComponent component, SolutionSpikeOverflowEvent args) private void OnSpikeOverflow(EntityUid uid, SpillableComponent component, SolutionSpikeOverflowEvent args)
{ {
if (!args.Handled) if (!args.Handled)
@@ -104,11 +126,61 @@ public sealed class SpillableSystem : EntitySystem
if (args.User != null) if (args.User != null)
{ {
_adminLogger.Add(LogType.Landed, _adminLogger.Add(LogType.Landed,
$"{ToPrettyString(uid):entity} spilled a solution {SolutionContainerSystem.ToPrettyString(solution):solution} on landing"); $"{ToPrettyString(args.User.Value):user} threw {ToPrettyString(uid):entity} which spilled a solution {SolutionContainerSystem.ToPrettyString(solution):solution} on landing");
} }
var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.Volume); var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.Volume);
SpillAt(drainedSolution, EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear"); SplashSpillAt(uid, drainedSolution, Transform(uid).Coordinates, "PuddleSmear");
}
private void SplashOnMeleeHit(EntityUid uid, SpillableComponent component, MeleeHitEvent args)
{
// When attacking someone reactive with a spillable entity,
// splash a little on them (touch react)
// If this also has solution transfer, then assume the transfer amount is how much we want to spill.
// Otherwise let's say they want to spill a quarter of its max volume.
if (!_solutionContainerSystem.TryGetDrainableSolution(uid, out var solution))
return;
if (TryComp<DrinkComponent>(uid, out var drink) && !drink.Opened)
return;
var hitCount = args.HitEntities.Count;
var totalSplit = FixedPoint2.Min(solution.MaxVolume * 0.25, solution.Volume);
if (TryComp<SolutionTransferComponent>(uid, out var transfer))
{
totalSplit = FixedPoint2.Min(transfer.TransferAmount, solution.Volume);
}
// a little lame, but reagent quantity is not very balanced and we don't want people
// spilling like 100u of reagent on someone at once!
totalSplit = FixedPoint2.Min(totalSplit, component.MaxMeleeSpillAmount);
foreach (var hit in args.HitEntities)
{
if (!HasComp<ReactiveComponent>(hit))
{
hitCount -= 1; // so we don't undershoot solution calculation for actual reactive entities
continue;
}
var splitSolution = _solutionContainerSystem.SplitSolution(uid, solution, totalSplit / hitCount);
_adminLogger.Add(LogType.MeleeHit, $"{ToPrettyString(args.User)} splashed {SolutionContainerSystem.ToPrettyString(splitSolution):solution} from {ToPrettyString(uid):entity} onto {ToPrettyString(hit):target}");
_reactive.DoEntityReaction(hit, splitSolution, ReactionMethod.Touch);
_popup.PopupEntity(
Loc.GetString("spill-melee-hit-attacker", ("amount", totalSplit / hitCount), ("spillable", uid),
("target", Identity.Entity(hit, EntityManager))),
hit, args.User);
_popup.PopupEntity(
Loc.GetString("spill-melee-hit-others", ("attacker", args.User), ("spillable", uid),
("target", Identity.Entity(hit, EntityManager))),
hit, Filter.PvsExcept(args.User), true, PopupType.SmallCaution);
}
} }
private void AddSpillVerb(EntityUid uid, SpillableComponent component, GetVerbsEvent<Verb> args) private void AddSpillVerb(EntityUid uid, SpillableComponent component, GetVerbsEvent<Verb> args)
@@ -144,6 +216,39 @@ public sealed class SpillableSystem : EntitySystem
args.Verbs.Add(verb); args.Verbs.Add(verb);
} }
/// <summary>
/// First splashes reagent on reactive entities near the spilling entity, then spills the rest regularly to a
/// puddle. This is intended for 'destructive' spills, like when entities are destroyed or thrown.
/// </summary>
public PuddleComponent? SplashSpillAt(EntityUid uid, Solution solution, EntityCoordinates coordinates, string prototype,
bool overflow = true, bool sound = true, bool combine = true, EntityUid? user=null)
{
if (solution.Volume == 0)
return null;
// Get reactive entities nearby--if there are some, it'll spill a bit on them instead.
foreach (var ent in _entityLookup.GetComponentsInRange<ReactiveComponent>(coordinates, 1.0f))
{
// sorry! no overload for returning uid, so .owner must be used
var owner = ent.Owner;
// between 5 and 30%
var splitAmount = solution.Volume * _random.NextFloat(0.05f, 0.30f);
var splitSolution = solution.SplitSolution(splitAmount);
if (user != null)
{
_adminLogger.Add(LogType.Landed,
$"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):entity} which splashed a solution {SolutionContainerSystem.ToPrettyString(solution):solution} onto {ToPrettyString(owner):target}");
}
_reactive.DoEntityReaction(owner, splitSolution, ReactionMethod.Touch);
_popup.PopupEntity(Loc.GetString("spill-land-spilled-on-other", ("spillable", uid), ("target", owner)), owner, PopupType.SmallCaution);
}
return SpillAt(solution, coordinates, prototype, overflow, sound, combine: combine);
}
/// <summary> /// <summary>
/// Spills solution at the specified grid coordinates. /// Spills solution at the specified grid coordinates.
/// </summary> /// </summary>
@@ -159,7 +264,6 @@ public sealed class SpillableSystem : EntitySystem
{ {
if (solution.Volume == 0) return null; if (solution.Volume == 0) return null;
if (!_mapManager.TryGetGrid(coordinates.GetGridUid(EntityManager), out var mapGrid)) if (!_mapManager.TryGetGrid(coordinates.GetGridUid(EntityManager), out var mapGrid))
return null; // Let's not spill to space. return null; // Let's not spill to space.

View File

@@ -136,7 +136,7 @@ namespace Content.Server.Nutrition.EntitySystems
continue; continue;
} }
_reactiveSystem.ReactionEntity(containerManager.Owner, ReactionMethod.Ingestion, inhaledSolution); _reactiveSystem.DoEntityReaction(containerManager.Owner, inhaledSolution, ReactionMethod.Ingestion);
_bloodstreamSystem.TryAddToChemicals(containerManager.Owner, inhaledSolution, bloodstream); _bloodstreamSystem.TryAddToChemicals(containerManager.Owner, inhaledSolution, bloodstream);
} }

View File

@@ -17,14 +17,6 @@ namespace Content.Shared.Chemistry
[Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
public void ReactionEntity(EntityUid uid, ReactionMethod method, Solution solution)
{
foreach (var (id, quantity) in solution)
{
ReactionEntity(uid, method, id, quantity, solution);
}
}
public void DoEntityReaction(EntityUid uid, Solution solution, ReactionMethod method) public void DoEntityReaction(EntityUid uid, Solution solution, ReactionMethod method)
{ {
foreach (var (reagentId, quantity) in solution.Contents.ToArray()) foreach (var (reagentId, quantity) in solution.Contents.ToArray())

View File

@@ -1 +1,2 @@
puddle-component-examine-is-slipper-text = It looks slippery. puddle-component-examine-is-slipper-text = It looks slippery.
puddle-component-slipped-touch-reaction = The chemicals in {THE($puddle)} get on your skin!

View File

@@ -2,4 +2,12 @@
spill-target-verb-get-data-text = Spill liquid spill-target-verb-get-data-text = Spill liquid
spill-target-verb-activate-cannot-drain-message = You can't pour anything from {$owner}! spill-target-verb-activate-cannot-drain-message = You can't pour anything from {$owner}!
spill-target-verb-activate-is-empty-message = {$owner} is empty! spill-target-verb-activate-is-empty-message = {$owner} is empty!
spill-melee-hit-attacker = You spill {$amount}u of {THE($spillable)} onto {THE($target)}!
spill-melee-hit-others = {CAPITALIZE(THE($attacker))} spills some of {THE($spillable)} onto {THE($target)}!
spill-land-spilled-on-other = {CAPITALIZE(THE($spillable))} spills some of its solution onto {THE($target)}!
spill-examine-is-spillable = This container looks spillable.
spill-examine-spillable-weapon = You could splash this onto someone with a melee attack.

View File

@@ -14,6 +14,12 @@
- type: Drink - type: Drink
- type: Sprite - type: Sprite
state: icon state: icon
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: Spillable - type: Spillable
solution: drink solution: drink
- type: FitsInDispenser - type: FitsInDispenser

View File

@@ -44,6 +44,12 @@
False: {state: "icon"} False: {state: "icon"}
- type: Spillable - type: Spillable
solution: drink solution: drink
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: ItemCooldown - type: ItemCooldown
- type: Recyclable - type: Recyclable
- type: SpaceGarbage - type: SpaceGarbage
@@ -386,7 +392,7 @@
sprite: Objects/Consumable/Drinks/shamblersjuice.rsi sprite: Objects/Consumable/Drinks/shamblersjuice.rsi
- type: Item - type: Item
sprite: Objects/Consumable/Drinks/shamblersjuice.rsi sprite: Objects/Consumable/Drinks/shamblersjuice.rsi
- type: entity - type: entity
parent: DrinkCanBaseFull parent: DrinkCanBaseFull
id: DrinkPwrGameCan id: DrinkPwrGameCan

View File

@@ -31,6 +31,12 @@
state: icon state: icon
- type: Spillable - type: Spillable
solution: drink solution: drink
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: ItemCooldown - type: ItemCooldown
- type: entity - type: entity

View File

@@ -17,6 +17,12 @@
maxTransferAmount: 5 maxTransferAmount: 5
- type: Drink - type: Drink
isOpen: true isOpen: true
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: Spillable - type: Spillable
solution: drink solution: drink
- type: FitsInDispenser - type: FitsInDispenser

View File

@@ -53,6 +53,12 @@
path: /Audio/Items/eating_1.ogg path: /Audio/Items/eating_1.ogg
- type: Spillable - type: Spillable
solution: food solution: food
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: TrashOnEmpty - type: TrashOnEmpty
solution: food solution: food

View File

@@ -26,6 +26,13 @@
Blunt: 5 Blunt: 5
- type: Spillable - type: Spillable
solution: food solution: food
# soup weapon!
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: Damageable - type: Damageable
damageContainer: Inorganic damageContainer: Inorganic
- type: Destructible - type: Destructible

View File

@@ -42,6 +42,12 @@
sprite: Objects/Specific/Chemistry/beaker.rsi sprite: Objects/Specific/Chemistry/beaker.rsi
- type: Spillable - type: Spillable
solution: drink solution: drink
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: TrashOnEmpty - type: TrashOnEmpty
solution: drink solution: drink
- type: StaticPrice - type: StaticPrice

View File

@@ -16,6 +16,12 @@
visible: false visible: false
- type: Item - type: Item
sprite: Objects/Specific/Chemistry/beaker.rsi sprite: Objects/Specific/Chemistry/beaker.rsi
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
beaker: beaker:

View File

@@ -35,6 +35,12 @@
interfaces: interfaces:
- key: enum.TransferAmountUiKey.Key - key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface type: TransferAmountBoundUserInterface
- type: MeleeWeapon
soundNoDamage:
path: "/Audio/Effects/Fluids/splat.ogg"
damage:
types:
Blunt: 0
- type: Spillable - type: Spillable
solution: bucket solution: bucket
- type: DrawableSolution - type: DrawableSolution