Reagent interactivity (pt. 1) (#15130)
* Puddle slippy * spillable melee * splash spilling! * splat melee sound * p
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@@ -1,3 +1,5 @@
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using Content.Shared.FixedPoint;
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namespace Content.Server.Fluids.Components;
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[RegisterComponent]
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@@ -15,4 +17,10 @@ public sealed class SpillableComponent : Component
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[DataField("spillDelay")]
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public float? SpillDelay;
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/// <summary>
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/// At most how much reagent can be splashed on someone at once?
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/// </summary>
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[DataField("maxMeleeSpillAmount")]
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public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
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}
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