Reagent interactivity (pt. 1) (#15130)

* Puddle slippy

* spillable melee

* splash spilling!

* splat melee sound

* p
This commit is contained in:
Kara
2023-04-06 14:20:48 -07:00
committed by GitHub
parent a879b049da
commit e7e9be0073
17 changed files with 219 additions and 18 deletions

View File

@@ -1,3 +1,5 @@
using Content.Shared.FixedPoint;
namespace Content.Server.Fluids.Components;
[RegisterComponent]
@@ -15,4 +17,10 @@ public sealed class SpillableComponent : Component
[DataField("spillDelay")]
public float? SpillDelay;
/// <summary>
/// At most how much reagent can be splashed on someone at once?
/// </summary>
[DataField("maxMeleeSpillAmount")]
public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
}