Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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@@ -11,8 +12,6 @@ using Robust.Shared.ViewVariables;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.PixelFormats;
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#nullable enable
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namespace Content.Client
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namespace Content.Client
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{
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{
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internal class ClickMapManager : IClickMapManager, IPostInjectInit
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internal class ClickMapManager : IClickMapManager, IPostInjectInit
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@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using System;
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using Robust.Client.Graphics.ClientEye;
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using Robust.Client.Graphics.ClientEye;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -8,8 +9,6 @@ using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Client.GameObjects.Components
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namespace Content.Client.GameObjects.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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@@ -1,24 +1,17 @@
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#nullable enable
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.Physics;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using NFluidsynth;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Client.Audio.Midi;
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using Robust.Client.Player;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -32,24 +25,23 @@ namespace Content.Client.GameObjects.Components.Instruments
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/// <summary>
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/// <summary>
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/// Called when a midi song stops playing.
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/// Called when a midi song stops playing.
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/// </summary>
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/// </summary>
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public event Action OnMidiPlaybackEnded;
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public event Action? OnMidiPlaybackEnded;
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private readonly IMidiManager _midiManager;
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[Dependency] private readonly IMidiManager _midiManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IClientNetManager _netManager;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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#pragma warning restore 649
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#pragma warning restore 649
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[CanBeNull]
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private IMidiRenderer? _renderer;
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private IMidiRenderer _renderer;
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private byte _instrumentProgram = 1;
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private byte _instrumentProgram = 1;
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private byte _instrumentBank = 0;
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private byte _instrumentBank;
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private uint _sequenceDelay = 0;
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private uint _sequenceDelay;
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private uint _sequenceStartTick;
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private uint _sequenceStartTick;
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@@ -209,7 +201,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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serializer.DataField(ref _instrumentBank, "bank", (byte) 0);
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serializer.DataField(ref _instrumentBank, "bank", (byte) 0);
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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{
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base.HandleNetworkMessage(message, channel, session);
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base.HandleNetworkMessage(message, channel, session);
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@@ -240,7 +232,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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.Min(x => x.Tick) - 1;
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.Min(x => x.Tick) - 1;
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}
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}
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var sqrtLag = MathF.Sqrt(_netManager.ServerChannel.Ping / 1000f);
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var sqrtLag = MathF.Sqrt(_netManager.ServerChannel!.Ping / 1000f);
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var delay = (uint) (_renderer!.SequencerTimeScale * (.2 + sqrtLag));
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var delay = (uint) (_renderer!.SequencerTimeScale * (.2 + sqrtLag));
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var delta = delay - _sequenceStartTick;
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var delta = delay - _sequenceStartTick;
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@@ -265,12 +257,12 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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}
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break;
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break;
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case InstrumentStartMidiMessage startMidiMessage:
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case InstrumentStartMidiMessage _:
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{
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{
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SetupRenderer(true);
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SetupRenderer(true);
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break;
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break;
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}
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}
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case InstrumentStopMidiMessage stopMidiMessage:
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case InstrumentStopMidiMessage _:
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{
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{
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EndRenderer(true);
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EndRenderer(true);
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break;
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break;
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@@ -278,7 +270,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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}
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}
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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{
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base.HandleComponentState(curState, nextState);
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base.HandleComponentState(curState, nextState);
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if (!(curState is InstrumentState state)) return;
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if (!(curState is InstrumentState state)) return;
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@@ -370,7 +362,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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private TimeSpan _lastMeasured = TimeSpan.MinValue;
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private TimeSpan _lastMeasured = TimeSpan.MinValue;
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private int _sentWithinASec = 0;
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private int _sentWithinASec;
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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@@ -1,5 +1,5 @@
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using Content.Shared.GameObjects.Components.Mobs;
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#nullable enable
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using JetBrains.Annotations;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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public readonly StatusEffect Effect;
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public readonly StatusEffect Effect;
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public StatusControl(StatusEffect effect, [CanBeNull] Texture texture)
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public StatusControl(StatusEffect effect, Texture? texture)
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{
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{
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Effect = effect;
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Effect = effect;
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@@ -1,9 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Mobs
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namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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@@ -1,14 +1,13 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Movement
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namespace Content.Client.GameObjects.Components.Movement
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(IMoverComponent))]
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[ComponentReference(typeof(IMoverComponent))]
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public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent, IMoverComponent
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public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
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{
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{
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public override GridCoordinates LastPosition { get; set; }
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public override GridCoordinates LastPosition { get; set; }
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public override float StepSoundDistance { get; set; }
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public override float StepSoundDistance { get; set; }
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@@ -1,9 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Nutrition
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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@@ -1,9 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Nutrition
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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@@ -1,8 +1,7 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Projectiles;
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using Content.Shared.GameObjects.Components.Projectiles;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Projectiles
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namespace Content.Client.GameObjects.Components.Projectiles
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Movement;
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -7,8 +8,6 @@ using Robust.Client.Player;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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#nullable enable
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namespace Content.Client.GameObjects.EntitySystems
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namespace Content.Client.GameObjects.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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@@ -1,3 +1,4 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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@@ -13,8 +14,6 @@ using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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#nullable enable
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namespace Content.Client.UserInterface
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namespace Content.Client.UserInterface
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{
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{
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public sealed class CreditsWindow : SS14Window
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public sealed class CreditsWindow : SS14Window
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@@ -1,3 +1,4 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@@ -15,8 +16,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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|
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#nullable enable
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namespace Content.IntegrationTests.Tests.Networking
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namespace Content.IntegrationTests.Tests.Networking
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{
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{
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// This test checks that the prediction & reconciling system is working correctly with a simple boolean flag.
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// This test checks that the prediction & reconciling system is working correctly with a simple boolean flag.
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@@ -1,11 +1,10 @@
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#nullable enable
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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|
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#nullable enable
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|
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namespace Content.Server.GameObjects.Components.Access
|
namespace Content.Server.GameObjects.Components.Access
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{
|
{
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/// <summary>
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/// <summary>
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@@ -1,3 +1,4 @@
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|
#nullable enable
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using System;
|
using System;
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using System.Linq;
|
using System.Linq;
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@@ -10,8 +11,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
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|
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#nullable enable
|
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|
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namespace Content.Server.GameObjects.Components.Access
|
namespace Content.Server.GameObjects.Components.Access
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{
|
{
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/// <summary>
|
/// <summary>
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@@ -68,7 +67,6 @@ namespace Content.Server.GameObjects.Components.Access
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return _accessLists.Count == 0 || _accessLists.Any(a => a.IsSubsetOf(accessTags));
|
return _accessLists.Count == 0 || _accessLists.Any(a => a.IsSubsetOf(accessTags));
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}
|
}
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|
|
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[CanBeNull]
|
|
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public static ICollection<string> FindAccessTags(IEntity entity)
|
public static ICollection<string> FindAccessTags(IEntity entity)
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{
|
{
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if (entity.TryGetComponent(out IAccess accessComponent))
|
if (entity.TryGetComponent(out IAccess accessComponent))
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@@ -1,3 +1,4 @@
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|||||||
|
#nullable enable
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using Content.Shared.Jobs;
|
using Content.Shared.Jobs;
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using Robust.Server.Interfaces.GameObjects;
|
using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
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@@ -5,8 +6,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
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|
|
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#nullable enable
|
|
||||||
|
|
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namespace Content.Server.GameObjects.Components.Access
|
namespace Content.Server.GameObjects.Components.Access
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{
|
{
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[RegisterComponent]
|
[RegisterComponent]
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@@ -1,10 +1,10 @@
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using Content.Server.Cargo;
|
#nullable enable
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|
using Content.Server.Cargo;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||||
using Content.Server.GameObjects.EntitySystems;
|
using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Cargo;
|
using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.Prototypes.Cargo;
|
using Content.Shared.Prototypes.Cargo;
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||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Server.GameObjects.Components.UserInterface;
|
using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
|
using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
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@@ -20,39 +20,43 @@ namespace Content.Server.GameObjects.Components.Cargo
|
|||||||
public class CargoConsoleComponent : SharedCargoConsoleComponent, IActivate
|
public class CargoConsoleComponent : SharedCargoConsoleComponent, IActivate
|
||||||
{
|
{
|
||||||
#pragma warning disable 649
|
#pragma warning disable 649
|
||||||
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager;
|
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager = default!;
|
||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public int Points = 1000;
|
public int Points = 1000;
|
||||||
|
|
||||||
private BoundUserInterface _userInterface;
|
private BoundUserInterface _userInterface = default!;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public GalacticMarketComponent Market { get; private set; }
|
public GalacticMarketComponent Market { get; private set; } = default!;
|
||||||
[ViewVariables]
|
|
||||||
public CargoOrderDatabaseComponent Orders { get; private set; }
|
|
||||||
|
|
||||||
private CargoBankAccount _bankAccount;
|
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[CanBeNull]
|
public CargoOrderDatabaseComponent Orders { get; private set; } = default!;
|
||||||
public CargoBankAccount BankAccount
|
|
||||||
|
private CargoBankAccount? _bankAccount;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public CargoBankAccount? BankAccount
|
||||||
{
|
{
|
||||||
get => _bankAccount;
|
get => _bankAccount;
|
||||||
private set
|
private set
|
||||||
{
|
{
|
||||||
if (_bankAccount == value)
|
if (_bankAccount == value)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (_bankAccount != null)
|
if (_bankAccount != null)
|
||||||
{
|
{
|
||||||
_bankAccount.OnBalanceChange -= UpdateUIState;
|
_bankAccount.OnBalanceChange -= UpdateUIState;
|
||||||
}
|
}
|
||||||
|
|
||||||
_bankAccount = value;
|
_bankAccount = value;
|
||||||
|
|
||||||
if (value != null)
|
if (value != null)
|
||||||
{
|
{
|
||||||
_bankAccount.OnBalanceChange += UpdateUIState;
|
value.OnBalanceChange += UpdateUIState;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateUIState();
|
UpdateUIState();
|
||||||
@@ -61,9 +65,9 @@ namespace Content.Server.GameObjects.Components.Cargo
|
|||||||
|
|
||||||
private bool _requestOnly = false;
|
private bool _requestOnly = false;
|
||||||
|
|
||||||
private PowerReceiverComponent _powerReceiver;
|
private PowerReceiverComponent _powerReceiver = default!;
|
||||||
private bool Powered => _powerReceiver.Powered;
|
private bool Powered => _powerReceiver.Powered;
|
||||||
private CargoConsoleSystem _cargoConsoleSystem;
|
private CargoConsoleSystem _cargoConsoleSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -98,8 +102,11 @@ namespace Content.Server.GameObjects.Components.Cargo
|
|||||||
{
|
{
|
||||||
case CargoConsoleAddOrderMessage msg:
|
case CargoConsoleAddOrderMessage msg:
|
||||||
{
|
{
|
||||||
if (msg.Amount <= 0)
|
if (msg.Amount <= 0 || _bankAccount == null)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
_cargoOrderDataManager.AddOrder(Orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
|
_cargoOrderDataManager.AddOrder(Orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -111,8 +118,12 @@ namespace Content.Server.GameObjects.Components.Cargo
|
|||||||
case CargoConsoleApproveOrderMessage msg:
|
case CargoConsoleApproveOrderMessage msg:
|
||||||
{
|
{
|
||||||
if (_requestOnly ||
|
if (_requestOnly ||
|
||||||
!Orders.Database.TryGetOrder(msg.OrderNumber, out var order))
|
!Orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
|
||||||
|
_bankAccount == null)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
_prototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
|
_prototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
|
||||||
if (product == null)
|
if (product == null)
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameObjects.Components.Strap;
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects.Components.Strap;
|
||||||
using Content.Server.GameObjects.EntitySystems;
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
using Content.Server.Interfaces;
|
using Content.Server.Interfaces;
|
||||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||||
@@ -8,7 +9,6 @@ using Content.Shared.GameObjects;
|
|||||||
using Content.Shared.GameObjects.Components.Mobs;
|
using Content.Shared.GameObjects.Components.Mobs;
|
||||||
using Content.Shared.GameObjects.Components.Strap;
|
using Content.Shared.GameObjects.Components.Strap;
|
||||||
using Content.Shared.GameObjects.EntitySystems;
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.GameObjects.EntitySystems;
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -25,15 +25,15 @@ namespace Content.Server.GameObjects.Components.Mobs
|
|||||||
public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
|
public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
|
||||||
{
|
{
|
||||||
#pragma warning disable 649
|
#pragma warning disable 649
|
||||||
[Dependency] private readonly IEntitySystemManager _entitySystem;
|
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
||||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
|
|
||||||
[CanBeNull] private StrapComponent _buckledTo;
|
private StrapComponent? _buckledTo;
|
||||||
private int _size;
|
private int _size;
|
||||||
|
|
||||||
[ViewVariables, CanBeNull]
|
[ViewVariables]
|
||||||
public StrapComponent BuckledTo
|
public StrapComponent? BuckledTo
|
||||||
{
|
{
|
||||||
get => _buckledTo;
|
get => _buckledTo;
|
||||||
private set
|
private set
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
using Content.Shared.GameObjects.Components.Movement;
|
#nullable enable
|
||||||
|
using Content.Shared.GameObjects.Components.Movement;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components;
|
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Physics;
|
|
||||||
using Robust.Shared.ViewVariables;
|
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Movement
|
namespace Content.Server.GameObjects.Components.Movement
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -22,8 +23,6 @@ using Robust.Shared.Localization;
|
|||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.PDA
|
namespace Content.Server.GameObjects.Components.PDA
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.GameObjects.Components.Interactable;
|
using Content.Server.GameObjects.Components.Interactable;
|
||||||
@@ -32,12 +33,12 @@ namespace Content.Server.GameObjects.Components
|
|||||||
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine, IMapInit
|
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine, IMapInit
|
||||||
{
|
{
|
||||||
#pragma warning disable 649
|
#pragma warning disable 649
|
||||||
[Dependency] private readonly IRobustRandom _random;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
private AudioSystem _audioSystem;
|
private AudioSystem _audioSystem = default!;
|
||||||
private AppearanceComponent _appearance;
|
private AppearanceComponent _appearance = default!;
|
||||||
private BoundUserInterface _userInterface;
|
private BoundUserInterface _userInterface = default!;
|
||||||
|
|
||||||
private bool _isPanelOpen;
|
private bool _isPanelOpen;
|
||||||
|
|
||||||
@@ -93,7 +94,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public string SerialNumber
|
public string? SerialNumber
|
||||||
{
|
{
|
||||||
get => _serialNumber;
|
get => _serialNumber;
|
||||||
set
|
set
|
||||||
@@ -127,16 +128,16 @@ namespace Content.Server.GameObjects.Components
|
|||||||
private readonly List<WireLetter> _availableLetters =
|
private readonly List<WireLetter> _availableLetters =
|
||||||
new List<WireLetter>((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
|
new List<WireLetter>((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
|
||||||
|
|
||||||
private string _boardName;
|
private string _boardName = default!;
|
||||||
|
|
||||||
private string _serialNumber;
|
private string? _serialNumber;
|
||||||
|
|
||||||
// Used to generate wire appearance randomization client side.
|
// Used to generate wire appearance randomization client side.
|
||||||
// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
|
// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private int _wireSeed;
|
private int _wireSeed;
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private string _layoutId;
|
private string? _layoutId;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -186,7 +187,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
base.Startup();
|
base.Startup();
|
||||||
|
|
||||||
|
|
||||||
WireLayout layout = null;
|
WireLayout? layout = null;
|
||||||
var hackingSystem = EntitySystem.Get<WireHackingSystem>();
|
var hackingSystem = EntitySystem.Get<WireHackingSystem>();
|
||||||
if (_layoutId != null)
|
if (_layoutId != null)
|
||||||
{
|
{
|
||||||
@@ -299,9 +300,9 @@ namespace Content.Server.GameObjects.Components
|
|||||||
{
|
{
|
||||||
[NotNull] private readonly WiresComponent _wires;
|
[NotNull] private readonly WiresComponent _wires;
|
||||||
[NotNull] private readonly IWires _owner;
|
[NotNull] private readonly IWires _owner;
|
||||||
[CanBeNull] private readonly WireLayout _layout;
|
private readonly WireLayout? _layout;
|
||||||
|
|
||||||
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout layout)
|
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout? layout)
|
||||||
{
|
{
|
||||||
_wires = wires;
|
_wires = wires;
|
||||||
_owner = owner;
|
_owner = owner;
|
||||||
@@ -365,12 +366,12 @@ namespace Content.Server.GameObjects.Components
|
|||||||
{
|
{
|
||||||
case WiresActionMessage msg:
|
case WiresActionMessage msg:
|
||||||
var wire = WiresList.Find(x => x.Id == msg.Id);
|
var wire = WiresList.Find(x => x.Id == msg.Id);
|
||||||
if (wire == null)
|
var player = serverMsg.Session.AttachedEntity;
|
||||||
|
if (wire == null || player == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var player = serverMsg.Session.AttachedEntity;
|
|
||||||
if (!player.TryGetComponent(out IHandsComponent handsComponent))
|
if (!player.TryGetComponent(out IHandsComponent handsComponent))
|
||||||
{
|
{
|
||||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
|
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
|
||||||
@@ -386,7 +387,7 @@ namespace Content.Server.GameObjects.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
||||||
ToolComponent tool = null;
|
ToolComponent? tool = null;
|
||||||
activeHandEntity?.TryGetComponent(out tool);
|
activeHandEntity?.TryGetComponent(out tool);
|
||||||
|
|
||||||
switch (msg.Action)
|
switch (msg.Action)
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameObjects;
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
using Content.Server.GameObjects.Components.Mobs;
|
using Content.Server.GameObjects.Components.Mobs;
|
||||||
using Content.Server.GameObjects.Components.Movement;
|
using Content.Server.GameObjects.Components.Movement;
|
||||||
@@ -23,8 +24,6 @@ using Robust.Shared.Map;
|
|||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.EntitySystems
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using Content.Server.GameObjects.Components.Access;
|
using Content.Server.GameObjects.Components.Access;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Server.Interfaces
|
namespace Content.Server.Interfaces
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable
|
||||||
|
using System;
|
||||||
using Content.Shared.GameObjects.Components.Mobs;
|
using Content.Shared.GameObjects.Components.Mobs;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components;
|
using Robust.Shared.GameObjects.Components;
|
||||||
@@ -13,8 +14,6 @@ using Robust.Shared.Serialization;
|
|||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Shared.GameObjects.Components.Movement
|
namespace Content.Shared.GameObjects.Components.Movement
|
||||||
{
|
{
|
||||||
public abstract class SharedPlayerInputMoverComponent : Component, IMoverComponent, ICollideSpecial
|
public abstract class SharedPlayerInputMoverComponent : Component, IMoverComponent, ICollideSpecial
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Diagnostics.CodeAnalysis;
|
#nullable enable
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using Content.Shared.GameObjects.Components.Movement;
|
using Content.Shared.GameObjects.Components.Movement;
|
||||||
using Content.Shared.Physics;
|
using Content.Shared.Physics;
|
||||||
using Robust.Shared.Configuration;
|
using Robust.Shared.Configuration;
|
||||||
@@ -15,8 +16,6 @@ using Robust.Shared.IoC;
|
|||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Players;
|
using Robust.Shared.Players;
|
||||||
|
|
||||||
#nullable enable
|
|
||||||
|
|
||||||
namespace Content.Shared.GameObjects.EntitySystems
|
namespace Content.Shared.GameObjects.EntitySystems
|
||||||
{
|
{
|
||||||
public abstract class SharedMoverSystem : EntitySystem
|
public abstract class SharedMoverSystem : EntitySystem
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:Boolean x:Key="/Default/CodeEditing/TypingAssist/CSharpAnnotationTypingAssist/IsEnabledAfterTypeName/@EntryValue">False</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/CodeEditing/TypingAssist/CSharpAnnotationTypingAssist/IsEnabledAtOtherPositions/@EntryValue">False</s:Boolean>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceFixedStatementBraces/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceFixedStatementBraces/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceForeachStatementBraces/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceForeachStatementBraces/@EntryIndexedValue">WARNING</s:String>
|
||||||
|
|||||||
Reference in New Issue
Block a user