Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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@@ -13,8 +14,6 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Shared.GameObjects.Components.Movement
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{
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public abstract class SharedPlayerInputMoverComponent : Component, IMoverComponent, ICollideSpecial
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