Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components.Strap;
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#nullable enable
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using Content.Server.GameObjects.Components.Strap;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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@@ -8,7 +9,6 @@ using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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@@ -25,15 +25,15 @@ namespace Content.Server.GameObjects.Components.Mobs
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public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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[CanBeNull] private StrapComponent _buckledTo;
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private StrapComponent? _buckledTo;
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private int _size;
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[ViewVariables, CanBeNull]
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public StrapComponent BuckledTo
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[ViewVariables]
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public StrapComponent? BuckledTo
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{
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get => _buckledTo;
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private set
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