Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,14 +1,13 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IMoverComponent))]
|
||||
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent, IMoverComponent
|
||||
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
|
||||
{
|
||||
public override GridCoordinates LastPosition { get; set; }
|
||||
public override float StepSoundDistance { get; set; }
|
||||
|
||||
Reference in New Issue
Block a user