Update InjectorComponent.cs
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@@ -30,13 +30,9 @@ namespace Content.Client.GameObjects.Components.Chemistry
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//Handle net updates
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//Handle net updates
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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{
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if(curState == null)
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var cast = (InjectorComponentState) curState;
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if (cast != null)
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{
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{
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return;
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}
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if(curState.GetType() == typeof(InjectorComponentState))
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{
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var cast = (InjectorComponentState) curState;
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CurrentVolume = cast.CurrentVolume;
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CurrentVolume = cast.CurrentVolume;
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TotalVolume = cast.TotalVolume;
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TotalVolume = cast.TotalVolume;
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CurrentMode = cast.CurrentMode;
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CurrentMode = cast.CurrentMode;
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