Ghosts can now always see examine details (#29404)
* Ghosts can now always see examine details This means they bypass range and occlusion checks for getting extra detail, like the charge on an SMES. * EntityQuery
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@@ -1,3 +1,4 @@
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using Content.Shared.Ghost;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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@@ -14,6 +15,8 @@ namespace Content.Shared.Examine
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base.Initialize();
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SubscribeLocalEvent<GroupExamineComponent, GetVerbsEvent<ExamineVerb>>(OnGroupExamineVerb);
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_ghostQuery = GetEntityQuery<GhostComponent>();
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}
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/// <summary>
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@@ -3,6 +3,7 @@ using System.Globalization;
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using System.Linq;
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using System.Text;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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@@ -44,6 +45,8 @@ namespace Content.Shared.Examine
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protected const float ExamineBlurrinessMult = 2.5f;
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private EntityQuery<GhostComponent> _ghostQuery;
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/// <summary>
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/// Creates a new examine tooltip with arbitrary info.
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/// </summary>
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@@ -54,6 +57,10 @@ namespace Content.Shared.Examine
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if (IsClientSide(entity))
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return true;
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// Ghosts can see everything.
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if (_ghostQuery.HasComp(examiner))
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return true;
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// check if the mob is in critical or dead
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if (MobStateSystem.IsIncapacitated(examiner))
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return false;
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