fixing lobby (#1297)
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@@ -72,7 +72,7 @@ namespace Content.Client.GameObjects.Components
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{
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public override void Populate()
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{
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var humanFacialHairRSIPath = SharedSpriteComponent.TextureRoot / "Mob/human_facial_hair.rsi";
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var humanFacialHairRSIPath = SharedSpriteComponent.TextureRoot / "Mobs/Customization/human_facial_hair.rsi";
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var humanFacialHairRSI = ResC.GetResource<RSIResource>(humanFacialHairRSIPath).RSI;
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var styles = HairStyles.FacialHairStylesMap.ToList();
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@@ -160,7 +160,7 @@ namespace Content.Client.GameObjects.Components
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public virtual void Populate()
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{
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var humanHairRSIPath = SharedSpriteComponent.TextureRoot / "Mob/human_hair.rsi";
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var humanHairRSIPath = SharedSpriteComponent.TextureRoot / "Mobs/Customization/human_hair.rsi";
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var humanHairRSI = ResC.GetResource<RSIResource>(humanHairRSIPath).RSI;
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var styles = HairStyles.HairStylesMap.ToList();
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