Fix NPC door prying (#15605)

This commit is contained in:
metalgearsloth
2023-04-21 15:05:29 +10:00
committed by GitHub
parent 2744ef81d8
commit e780c6a98a
7 changed files with 40 additions and 15 deletions

View File

@@ -2,6 +2,7 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.DoAfter;
using Content.Server.Doors.Systems;
using Content.Server.NPC.Components;
using Content.Server.NPC.Events;
@@ -47,6 +48,7 @@ namespace Content.Server.NPC.Systems
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallelManager _parallel = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FactionSystem _faction = default!;