Fix NPC door prying (#15605)
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.NPC.Components;
|
||||
using Content.Server.NPC.Events;
|
||||
@@ -47,6 +48,7 @@ namespace Content.Server.NPC.Systems
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IParallelManager _parallel = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly DoorSystem _doors = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly FactionSystem _faction = default!;
|
||||
|
||||
Reference in New Issue
Block a user